Commits

[9433 total ]
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7b0358a5 Somehow event queueing is backwards again, fixed

by Landon (Using name ‘Landon Fowles’) on 2009-08-12 04:58 (4 months ago)

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0b2b1268 Added round numbers for easy checking

by Landon (Using name ‘Landon Fowles’) on 2009-08-12 04:55 (4 months ago)

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96477921 Post events are executed when moving through rounds so stuff like lasers don't get stuck up

by Landon (Using name ‘Landon Fowles’) on 2009-08-12 04:55 (4 months ago)

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c6b5a2c5 Another fix for wormholes.

by Joel Bohman (Using name ‘Joel’) on 2009-08-11 13:02 (4 months ago)

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4c23a2d3 Fixed a bug that made it impossible to play a ruleset with wormholes.

by Joel Bohman (Using name ‘Joel’) on 2009-08-11 12:52 (4 months ago)

Anon32
8d79492e Planet vs. Fleet now somewhat working, I need to test and clean this up some more but it is working in a basic sense.

by Alan P. Laudicina on 2009-08-11 07:21 (4 months ago)

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d9890117 No progression at all when ships are warping in as well as keeping the event queue clean when hopping between rounds

by Landon (Using name ‘Landon Fowles’) on 2009-08-11 06:09 (4 months ago)

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886a5fc5 Move states are now supported by the round controls

by Landon (Using name ‘Landon Fowles’) on 2009-08-11 06:05 (4 months ago)

Anon32
9b9f4a61 - Made the default Missile have a hell a lot of firepower

by Alan P. Laudicina on 2009-08-11 02:35 (4 months ago)

Anon32
580ffdcf Cleaned up AVACombat.... Still could use some work but I'm working on finishing the functionality

by Alan P. Laudicina on 2009-08-11 00:14 (4 months ago)