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Commits : Listings

  Analyzed 29 days ago based on code collected 29 days ago.
Showing page 1 of 161
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixing mime-types of images. Avatar More... about 1 month ago
Updated tpserver-cpp to work again, removed old version Avatar More... 5 months ago
Merge branch 'master' of git+ssh://git.thousandparsec.net/git/tpserver-cpp Avatar More... about 2 years ago
Support Racket, the new name for MzScheme, PLT Scheme. Avatar More... about 2 years ago
- Ugh, I'm not sure I understood what a Category ID was when writing this. Avatar
alanp
as Alan P. Laudicina
More... over 2 years ago
Merge branch 'master' of git+ssh://git.thousandparsec.net/git/tpserver-cpp Avatar More... almost 3 years ago
Added media to risk. Avatar More... almost 3 years ago
Adding nameselector to rulesetsupport Avatar More... almost 3 years ago
Make the modtime a serial. Avatar More... almost 3 years ago
Actually use the velocity. Avatar More... almost 3 years ago
Fix accident. Avatar
alanp
as Alan P. Laudicina
More... almost 3 years ago
Made daneel try to make an attempt to colonise the entire universe in minisec Anon32 More... almost 3 years ago
Fixed helper function for new daneel behaviour Anon32 More... almost 3 years ago
Don't include player 0 in the list of players, it's not a real person. Anon32 More... almost 3 years ago
Fix string problem and no enemies. Avatar More... almost 3 years ago
Merge branch 'master' of git+ssh://git.thousandparsec.net/git/tpserver-cpp Avatar More... almost 3 years ago
Players get the homeworld resource again. Avatar More... almost 3 years ago
Merge in setvelocity change Avatar
alanp
as Alan P. Laudicina
More... almost 3 years ago
Fix RSP combat number of ships Insert Intercept into list of allowed order Fix Intercept order to give base case to delete bad destination planets Avatar
alanp
as Alan P. Laudicina
More... almost 3 years ago
Remove empty fleet from parent before removing in colonise in minisec Avatar More... almost 3 years ago
 
 
 

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