Tile Game EngineFrom Manic Miner to Monty to Mario, the tile-based jumping game has always been a blast to play.This flash / AS3 project provides a fast, barebones engine in a clean, optimized and extensible fashion.
Current features:
A nicely animated Player Enemies - walkers, jumpers, floaters, flyers… and Boss types Multiple Rooms - with robust logic, so killed enemies stay dead, and items don’t reappear Moving platforms - so nice that the monsters also travel on them Moving pavements Sloped tiles Destructible tiles Bounce tiles Bullets - harms player or enemies Effects - points, puffs, impacts and weather effects. These really add life to the game Items - coins and special items… Static or animated
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See the blog for a playable demo, screens and other good stuff: http://87.230.94.122/tileGame/
Check out a complete game built from this codebase http://alexanderband.dk/hoppe/
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Updated 20 Mar 2010 07:19 UTC
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ghostcat, mudboy, super-bunny, Tile Map Editor, Wobble Hobble
Project Cost |
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| This calculator estimates how much it would cost to hire a team to write this project from scratch. More » | |
| Include | |
| Codebase | 1,457 |
| Effort (est.) | 0 Person Years |
| Avg. Salary | $ year |
| $ 16,331 | |