The Voyage Game System is a cross-platform modular system architecture to aid in the development of games and other entertainment. System elements are provided in a fashion to allow developers to pick and choose which components to use in any given project and integrate them with minimal effort.
Development is based on agile methodologies, including automated unit test coverage, coverage tests and quality checks, integration tests, and manual interactive tests. Some of these tests are performed automatically during every build.
Currently, the architecture is primarily written in Mono-friendly C#. Unit testing is performed with NUnit. Coverage testing is performed with NCover. Quality and rules checks are performed with FxCop.
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