| All Time | 12 Month | 30 Day | |
|---|---|---|---|
| Commits: | 26 | 0 | 0 |
| Contributors: | 3 | 0 | 0 |
| Files Modified: | 230 | 0 | 0 |
| Lines Added: | 21773 | 0 | 0 |
| Lines Removed: | 7586 | 0 | 0 |
| Commit Message | Contributor | Files Modified | Lines Added | Lines Removed | Code Location | Date |
|---|---|---|---|---|---|---|
| hm.. some changes i made a week ago.. I no longer know what kind of changes.. but well here they are |
|
More... | over 3 years ago | |||
| fixed strange bug. including atlconv.h and d3d9.h at the same time breaks the d3d9 api |
|
More... | over 3 years ago | |||
| added exception for errors inside shader code. |
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More... | over 3 years ago | |||
| new depth of field shader code |
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More... | over 3 years ago | |||
| Added Downsampling to ScreenTexture and Filter |
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More... | over 3 years ago | |||
| - extended Depthtexture about some fallback mechanics |
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More... | over 3 years ago | |||
| [no comment] |
|
More... | over 3 years ago | |||
| - more code moving |
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More... | over 3 years ago | |||
| - refactored code |
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More... | over 3 years ago | |||
| [no comment] |
|
More... | over 3 years ago | |||
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