WFUT (WorldForge Update Tool) version 1.1 has been released. The main change in this version is the ability to work with a read-only source and download updates into a separate location. Several bug fixes are also present.
WFUT is a Java program designed to ease media updates for WorldForge clients, although it can be used to [...]
Eris version 1.3.12 has been released and is now available from the WorldForge download site.
Eris is the WorldForge client-side session layer, used by many existing clients.
This is a development release, as the API may change prior to the
Cyphesis version 0.5.11 has been released and is now available from the WorldForge download site.
Cyphesis is a small to medium scale server for WorldForge games, with builtin AI. This version includes the demo game Mason which is currently in
Varconf 0.6.5 has been released and is now available from the WorldForge download pages.
Varconf is configuration handling library required by many WorldForge components. It supports the loading and saving of config files, handling of complex
As many of you will notice, I have spent some time recently tweaking the website to try and improve its usefulness, while others work on long term solutions. The main changes people will have noticed are updated CSS styling, and reworking the links in the navbar.
Most of the work I have done has been based [...]
This is not my blog. I set it up, do the admin, and all that, but this is a blog for WorldForge. I also have not been tagged by anyone else in the blogosphere, where the “5 things you didn’t know about me” meme is currently going round, but for some reason I feel compelled [...]
Sage 0.2.0 has been released. This release features a re-write of the source code generation scripts which greatly improves support on OS-X.
Sage can be downloaded from SourceForge
I’ve added Worldforge to the Ohloh code metric system. The entry can be found here.
According to them, Worldforge would cost ~12 million USD to produce from scratch. Yeah…
Kai finally got around to place jayr’s fantastic castle on the mason map.
Now people can start exploring the castle, and we can get started adding some gameplay.
Castle defence anyone?
Further screenshots of the castle, which should be
Something that Ember’s been missing for a long time now is a dynamic sky. Instead it has had a static sky, with a static sun, always shown as middle of the day.
However, through the addition of the Caelum project from the Ogre community Ember now finally has a dynamic sky. Some screenshots for your viewing [...]