We had a meeting again this Saturday, doing a status check and looking at the next steps to take.
The agenda and summary are available on the wiki.
The next meeting is scheduled for 2006-11-18 19.00 GMT, in #forge on irc.worldforge.org. The agenda for that meeting is available on the wiki.
Skstream version 0.3.6 has been released and is now available from the WorldForge download site.
Skstream is an iostream based C socket library. It is ideally suited for use as the underlying transport for Atlas-C , and has been well tested and debugged. It was first discovered for WorldForge when it was used in UClient and has [...]
We had a meeting again this Saturday, doing a status check and looking at the next steps to take.
The agenda and summary are available on the wiki.
The next meeting is scheduled for 2006-10-28, in #forge on irc.worldforge.org. The agenda for that meeting is available on the wiki.
Cyphesis version 0.5.10 has been released and is now available from the WorldForge download site.
Cyphesis is a small to medium scale server for WorldForge games, with builtin AI. This version includes the demo game Mason which is currently in
In an effort to keep tri-weekly meetings a meeting was held (on IRC) saturday 2006-09-23, the meeting summary can be found below.
The main point on the agenda was how easy it is for newcomers to join. Website, editing/content toolchain and
After finally releasing Ember 0.4.1 I’ve been able to focus on adding some new features. The most sought after was at last adding the ability to move things in the world. This would seem like a basic feature that would have been present years ago, but for some reason it never made it into the [...]
It’s been quite a fight, but now they’re done. You can find the SuSE cyphesis packages at the WorldForge SuSE repository, along with all the other needed packages.
Ember version 0.4.1 has been released and is now available from the WorldForge download site.
Ember is a fully functional 3d client for the WorldForge project. It’s meant to be as extensible as possible, to allow for future world builders to adapt it to their worlds or games.
This release is the first to use Ogre 1.2. [...]