| Added Collide and Separate events to PhysicalBody |
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over 1 year ago
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| Removed commented code |
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over 1 year ago
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| Added code to PolygonBody to decompose concave polygons into more then one convex polygons |
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over 1 year ago
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| Added properties to body classes to copy values to geometry classes |
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over 1 year ago
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| Added comments |
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over 1 year ago
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| Changed PhysicalBody to MustInherit and added some comments |
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almost 2 years ago
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| Increased the default gravity to 3 |
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almost 2 years ago
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| Hid the geometries collection in PhysicalBody and created EmptyBody that exposes it |
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almost 2 years ago
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| Added IsBullet property to PhysicalBody |
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almost 2 years ago
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| Changed the Silverlight sample to use the default GameLoop values |
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almost 2 years ago
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| Changed the default Interval and UISteps of GameLoop |
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almost 2 years ago
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| Added ContinuousPhysics property to PhysicalBox |
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almost 2 years ago
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| Fixed bug with when Canvas.Left or Canvas.Top is not set in WPF |
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almost 2 years ago
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| Added FindElement to PhysicalBox |
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almost 2 years ago
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| Spelling correction |
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almost 2 years ago
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| Removed the Geometries dependency property in PhysicalBody |
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almost 2 years ago
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| Added Gravity property to PhysicalBox |
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almost 2 years ago
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| Added StopRotaion property to MouseDrag just like TouchDrag |
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almost 2 years ago
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| Increased the default MaxForce in MouseDrag to 100 |
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almost 2 years ago
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| Added TouchDrag to the WPF samples |
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almost 2 years ago
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