Commits

  Analyzed 3 days ago based on code collected 3 days ago.
  All Time 12 Month 30 Day
Commits: 45 0 0
Contributors: 4 0 0
Files Modified: 322 0 0
Lines Added: 155722 0 0
Lines Removed: 69893 0 0

Commits per Month

Most Recent Commits

 
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Upgrade: New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link: http://go.microsoft.com/fwlink/?LinkId=254563 Anon32 More... over 1 year ago
Checked in by server upgrade Anon32 More... over 1 year ago
Checked in by server upgrade Anon32 More... almost 4 years ago
-- Version 1.8.1 Anon32 More... about 4 years ago
This update fixes a number of bugs in several areas of the API and introduces a large new Tutorial. Anon32 More... about 4 years ago
* A number of minor bug fixes. Anon32 More... over 4 years ago
-- Version 1.7 Anon32 More... over 4 years ago
[Fixed] A bug with Dispose ordering in the ContentRegister Anon32 More... almost 5 years ago
[Added] DrawDynamicVertices and DrawDynamicIndexedVertices methods in the DrawState object. These methods wrap XNA DrawUserPrimitves and DrawUserIndexedPrimitves, however they deal with the VertexDeclaration for you and keep track of state. [Added] A shader Technique can now be given a string attribute 'BaseTypes' which specify a comma delimited list of type names to implement (Thanks Darren!). With this, you can define custom interfaces for your shaders to implement. [Fixed] A bug with Dispose ordering in the ContentRegister [Fixed] A number of small bugs to do with integer shader values, as 99.9% of the time they are processed as floats Anon32 More... almost 5 years ago
[Fixed] Certain keywords in a shader, such as 'VertexShader' are not case sensitive Anon32 More... almost 5 years ago
See All Commits