OpenRacer is an open source racing engine. It is designed with an expandable infrastructure, allowing for easy modification. It is built for Windows, Linux and Macintosh; and supports both DirectX and OpenGL. The project is the basis of an online racing game called RaceRacer.

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    OpenRacer vs RaceRacer: Explained

    Is this project called OpenRacer or RaceRacer, and what's the difference?

    Moved Hosting & Wiki Intergration

    Apologies for the downtime during the past couple of days. I have now moved hosting to more of a permanent location. Our previous host was quite limited, and had various problems with sessions etc. These issues have now been solved, and further work on the website can now continue. The forum and website templates are [...]

    First Material Script

    After hours of tweaking the material script of the Cobra, I have devised our most realistic combination yet.

    Sky is Back! With HDR.

    The sky has not been working for quite some time, and I’ve been trying to figure it out for months. I have finally solved the problem, and as usual, it was completely obvious. For some reason, I had 2 camera initializations both connecting to the same scene node. One had no far clipping, while the [...]

    Stress Testing

    Out of curiosity, I implemented a feature to duplicate cars. Therefore, you can have multiple cars on a track at any one time. In my quest to develop AI, they can even drive by themselves. (Cluelessly, in a completely random fashion.) Nevertheless, it works.
    I was astonished to discover just how much stress OpenRacer can cope [...]

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