Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations.

The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it.

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investigate line count questions regarding thousand-parsec robin — about 1 month ago tags: Thousand Parsec

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    scripts

    Well I’ve finally gotten a substantial break away from family to get some productive work done this week. As I was saying earlier, I’ve gotten the default map for the Risk ruleset all sorted out, and I am now working on scripts for the three screencasts I’ve decided to do (Map making, Basic play, and [...]

    "Weekly" Report July 12 - July 22
    not so much from here on in

    Well I’m getting the feeling I will be having less and less to write about daily in the coming few weeks as things start to wind down. Right now I’m working on scripts for screencasts and I just finished the full default map in SVG. I’ll be sure to post links to videos as I [...]

    This week in TP
    Interface comparison

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Project Cost

This calculator estimates how much it would cost to hire a team to write this project from scratch. More »
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Codebase 413,889
Effort (est.) 110 Person Years
Avg. Salary $ year
$ 6,069,179