Sylphis3d is a fully featured, cutting edge game engine designed to support all the latest next-gen features while still being easy to use. It supports all the features you'd expect from a professional level engine, such as dynamic lighting and shadows, GLSL Shaders, post processing, rigid body physics, skeletal animation, 3d sound, and more.
Updated 07 May 2008 19:53 UTC
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Hello all! If you happen to follow my blog you probably know that I am working on a megatexture system similar to that of Enemy Territory, but that applies to all kinds of surfaces. Not only terrain! Below is a video I grabbed to send to a friend and
This is a video showing some of the features of Sylphis3D. This was recorded January 22 2007 when I got the sky working for the first time. Below are some screenshots from the actual video.
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Today is a day to mark on the calendar --Sylphis now has documentation! True, it doesn't delve into how to create a new entity type, edit a map, or any of the other details most of you must be wondering about. But it does fill a very important
HI! I just released the the SVN tree (rev 11) at the download page. The release also contains a compiled version for those that are not interested in messing around with compilers and stuff.
Enjoy...
Sylphis has been Ohlohed! (Is that a verb? Can that be a verb? Hmm...)
http://www.ohloh.net/projects/4897
For anyone who doesn't know, Ohloh is an online service that generates statistics of open source code. Percentage of languages
Blender, Crystal Space 3D, Java 3D Core Utilities, jME, Xith3d
Project Cost |
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|---|---|
| This calculator estimates how much it would cost to hire a team to write this project from scratch. More » | |
| Include | |
| Codebase | 163,097 |
| Effort (est.) | 42 Person Years |
| Avg. Salary | $ year |
| $ 2,314,103 | |