Sylphis3d is a fully featured, cutting edge game engine designed to support all the latest next-gen features while still being easy to use. It supports all the features you'd expect from a professional level engine, such as dynamic lighting and shadows, GLSL Shaders, post processing, rigid body physics, skeletal animation, 3d sound, and more.


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    Megatexture Development Video

    Hello all! If you happen to follow my blog you probably know that I am working on a megatexture system similar to that of Enemy Territory, but that applies to all kinds of surfaces. Not only terrain! Below is a video I grabbed to send to a friend and ... [More] fellow programmer that I really respect. Since he liked it I decided to share it with you also! Even more now that I did not work on it since the blog post because of no free time :)

    So a bit of explaining about the video:

    The video presents the _debugging mode_ of the system. What you see is a

    read more [Less]

    Sky video

    This is a video showing some of the features of Sylphis3D. This was recorded January 22 2007 when I got the sky working for the first time. Below are some screenshots from the actual video.

    read more

    Compiling on Windows XP using Visual C 2005 Express

    Today is a day to mark on the calendar --Sylphis now has documentation! True, it doesn't delve into how to create a new entity type, edit a map, or any of the other details most of you must be wondering about. But it does fill a very important ... [More] hole: how to compile Sylphis.

    Now that Sylphis is in a much more stable state than the initial 0.95 release, a lot more documentation will be coming a lot more quickly. This is just the start...

    Enjoy! Compiling Sylphis [Less]

    New release

    HI! I just released the the SVN tree (rev 11) at the download page. The release also contains a compiled version for those that are not interested in messing around with compilers and stuff.

    Enjoy...

    Ohloha!

    Sylphis has been Ohlohed! (Is that a verb? Can that be a verb? Hmm...)
    http://www.ohloh.net/projects/4897

    For anyone who doesn't know, Ohloh is an online service that generates statistics of open source code. Percentage of languages ... [More] , comments ratio, lines of code, etc. are all there. One of most entertaining features (entertains me, in any case) is the project cost estimation. It takes the number of lines of code and number of developers and guesses at the total cost of the project.

    read more [Less]

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Who uses Sylphis3D?

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Project Cost

This calculator estimates how much it would cost to hire a team to write this project from scratch. More »
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Codebase 163,097
Effort (est.) 42 Person Years
Avg. Salary $ year
$ 2,314,103