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Megatexture Development Video

Hello all! If you happen to follow my blog you probably know that I am working on a megatexture system similar to that of Enemy Territory, but that applies to all kinds of surfaces. Not only terrain! Below is a video I grabbed to send to a friend and ... [More] fellow programmer that I really respect. Since he liked it I decided to share it with you also! Even more now that I did not work on it since the blog post because of no free time :)

So a bit of explaining about the video:

The video presents the _debugging mode_ of the system. What you see is a

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Sky video

This is a video showing some of the features of Sylphis3D. This was recorded January 22 2007 when I got the sky working for the first time. Below are some screenshots from the actual video.

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Compiling on Windows XP using Visual C 2005 Express

Today is a day to mark on the calendar --Sylphis now has documentation! True, it doesn't delve into how to create a new entity type, edit a map, or any of the other details most of you must be wondering about. But it does fill a very important ... [More] hole: how to compile Sylphis.

Now that Sylphis is in a much more stable state than the initial 0.95 release, a lot more documentation will be coming a lot more quickly. This is just the start...

Enjoy! Compiling Sylphis [Less]

New release

HI! I just released the the SVN tree (rev 11) at the download page. The release also contains a compiled version for those that are not interested in messing around with compilers and stuff.

Enjoy...

Ohloha!

Sylphis has been Ohlohed! (Is that a verb? Can that be a verb? Hmm...)
http://www.ohloh.net/projects/4897

For anyone who doesn't know, Ohloh is an online service that generates statistics of open source code. Percentage of languages ... [More] , comments ratio, lines of code, etc. are all there. One of most entertaining features (entertains me, in any case) is the project cost estimation. It takes the number of lines of code and number of developers and guesses at the total cost of the project.

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Bugtracker

I just set up a bug tracker for the project. People should use that to report bugs now. The forums can still be used to discuss these bugs if necessary. This way we will have a more consistent way to progress with bug fixing.

Sylphis3D Bugtracker

The source is in the SVN

As the testing on Sylphis3D started to build momentum, the SVN repository starts to be needed. So I imported the source in the subversion repository at sourceforge. I'm going to start applying fixes to that as they become available, so use a svn client to be in sync!

Documentation

The Sylphis3d documentation is very much a work in progress. Up until this point, little at all has been done to to document the engine at all, in fact. However, now that Sylphis has been released as open source software the interest --and ability ... [More] , for that matter- in writing a complete and easy-to-understand learning path will hopefully grow with the size of the community.

Expect this page to expand in the coming weeks with, at the very least, basic instructions on how to compile, install, and run Sylphis. [Less]

Open Source Release

The wait is over! Sylphis3D is officially released under the GNU GPL ver.2 (with the classpath exception for those that need closed source solutions). The engine weights at around 45000 lines of source code written in C and Python.

The ... [More] source code can be obtained from the download page of the sourceforge.net project page. Latter on the source will be added to the subversion repository for easier access.

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New site up!

Welcome!