Hello all! If you happen to follow my blog you probably know that I am working on a megatexture system similar to that of Enemy Territory, but that applies to all kinds of surfaces. Not only terrain! Below is a video I grabbed to send to a friend and
This is a video showing some of the features of Sylphis3D. This was recorded January 22 2007 when I got the sky working for the first time. Below are some screenshots from the actual video.
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Today is a day to mark on the calendar --Sylphis now has documentation! True, it doesn't delve into how to create a new entity type, edit a map, or any of the other details most of you must be wondering about. But it does fill a very important
HI! I just released the the SVN tree (rev 11) at the download page. The release also contains a compiled version for those that are not interested in messing around with compilers and stuff.
Enjoy...
Sylphis has been Ohlohed! (Is that a verb? Can that be a verb? Hmm...)
http://www.ohloh.net/projects/4897
For anyone who doesn't know, Ohloh is an online service that generates statistics of open source code. Percentage of languages
I just set up a bug tracker for the project. People should use that to report bugs now. The forums can still be used to discuss these bugs if necessary. This way we will have a more consistent way to progress with bug fixing.
Sylphis3D Bugtracker
As the testing on Sylphis3D started to build momentum, the SVN repository starts to be needed. So I imported the source in the subversion repository at sourceforge. I'm going to start applying fixes to that as they become available, so use a svn client to be in sync!
The Sylphis3d documentation is very much a work in progress. Up until this point, little at all has been done to to document the engine at all, in fact. However, now that Sylphis has been released as open source software the interest --and ability
The wait is over! Sylphis3D is officially released under the GNU GPL ver.2 (with the classpath exception for those that need closed source solutions). The engine weights at around 45000 lines of source code written in C and Python.
The
Welcome!