Commits

[1021 total ]
Anon32
Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes.

by hybrid on 2008-11-29 22:35 (2 days ago)

Anon32
Merged from 1.5 branch revisions 1837:1850. Light property changes, shader problems fixed, OSX resize fixed, meshloader debug messages disabled.

by hybrid on 2008-11-27 23:25 (4 days ago)

Anon32
Merged from 1.5 branch to trunk, all changes from 1821 to 1835. Mostly warning fixes, GL ASM shaders repaired, d3d9 RTTs less memory consuming, skinned mesh bboxes updating.

by hybrid on 2008-11-26 10:44 (6 days ago)

Anon32
further merged from 1.5 branch to trunk, all changes from 1815 to 1819.

by hybrid on 2008-11-24 17:34 (7 days ago)

Anon32
Clarify the comment on matrix4::getRotationDegrees() to explain that the returned Euler triplet will be an equivalent rotation to that set by setRotationDegrees(), just not necessarily identical to it.

by Rogerborg on 2008-11-23 15:25 (8 days ago)

Anon32
Tidy up the User Interface example to pass a context instead of using globals, and enumerate values instead of using magic numbers. Just for niceness.

by Rogerborg on 2008-11-23 13:36 (8 days ago)

Anon32
Flip terrain heightmap and texture coords. Now the heightmap and texture are used unaltered - the terrain looks like the texture/heightmap when looked from high above.

by hybrid on 2008-11-23 00:40 (9 days ago)

Anon32
Bug https://sourceforge.net/tracker/index.php?func=detail&aid=1769820&group_id=74339&atid=540676

by Rogerborg on 2008-11-22 23:41 (9 days ago)

Anon32
Replace magic numbers with equivalent EKA_FOO values. Smoke tested.

by Rogerborg on 2008-11-22 22:45 (9 days ago)

Anon32
Add debugdata normal rendering to terrain node.

by hybrid on 2008-11-22 22:14 (9 days ago)

Anon32
Fixed init warning from gcc.

by hybrid on 2008-11-22 22:14 (9 days ago)

Anon32
Scale the sky box to the average of the near and far clip planes so that it doesn't get clipped. Test by adding (e.g.) camera->setNearValue(100.f); to example 12.

by Rogerborg on 2008-11-22 21:54 (9 days ago)

Anon32
Bug #2318880: in CCubeSceneNode::setSize(), add vertices from index 0 to prevent multiple calls of setSize() adding new vertices, but re-sizing the first 12.

by Rogerborg on 2008-11-22 21:32 (9 days ago)

Anon32
Update the bounding boxes of animated skinned meshes. (Attempt to) remove duplication of the recalculation of frames of animated meshes in CAnimatedMeshSceneNode::OnAnimate() and CAnimatedMeshSceneNode::render().

by Rogerborg on 2008-11-21 23:19 (10 days ago)

Anon32
Fixed some minor warnings

by hybrid on 2008-11-21 16:41 (10 days ago)

Anon32
Fixed call to stringc.append

by hybrid on 2008-11-21 16:38 (10 days ago)

Anon32
Fix an uninitialised warning in fast_atof.h

by Rogerborg on 2008-11-21 15:56 (10 days ago)

Anon32
Making a minimal comment change to changes.txt in order to commit revision 1800 and spoil Hybrid's Friday afternoon.

by Rogerborg on 2008-11-21 15:09 (10 days ago)

Anon32
Properly initialize particle system in the init list.

by hybrid on 2008-11-21 15:08 (10 days ago)

Anon32
Fix device reset in combination with large RTTs. All DepthBuffers need to be released and recreated...

by hybrid on 2008-11-21 14:36 (10 days ago)

Anon32
Have CBillboardTextSceneNode use the default GUI font if no font is specified. Also rename "shade_top"/"shade_down" to colorTop / colorBottom (and similarly for other "shade" parameters and members) in *BillboardSceneNode, *SceneManager and *TextSceneNode.

by Rogerborg on 2008-11-21 13:24 (10 days ago)

Anon32
Remove internal use of setParticleSize.

by hybrid on 2008-11-21 13:04 (10 days ago)

Anon32
Makefile for concurrent builds.

by hybrid on 2008-11-21 11:43 (10 days ago)

Anon32
another little optimization

by hybrid on 2008-11-21 00:02 (11 days ago)

Anon32
Changed from f64 C-array to core::array, some minor optimizations.

by hybrid on 2008-11-20 23:50 (11 days ago)

Anon32
Clarify the comments on ISceneNode::setDebugDataVisible() / isDebugDataVisible().

by Rogerborg on 2008-11-20 23:32 (11 days ago)

Anon32
Rename IGUIElement::setProportionalPosition() to setRelativePositionProportional()

by Rogerborg on 2008-11-20 23:22 (11 days ago)

Anon32
Make proper texture coords which are not clamped...

by hybrid on 2008-11-20 23:07 (11 days ago)

Anon32
Removed extra letters.

by hybrid on 2008-11-20 22:35 (11 days ago)

Anon32
Simplify filepath.

by hybrid on 2008-11-20 22:34 (11 days ago)