Fully customizable and configurable ray tracer written in C++. H-RT is a research project aimed at comparing popular and less popular light reflection models. Raytracer shall be able to work in Whitted's classic raytracing mode and in stochastic mode.
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Version 0.2 will be fully compatible with GCC compiler. Also I plan to add eclipse CDT project files to the repository for easier development under non-Windows systems. (0 comments)
Today I've added H-RayTracer to the ohloh.net site, so now you can track project directly from http://www.ohloh.net/projects/4881. (0 comments)
Roadmap for version 0.2 of H-RayTracer
The following is the list of things to be done in the next release of H-RT: (0 comments)
Version 0.1.0 of H-RayTracer has been released today. This version includes all the features described in the roadmap some minor features. See release notes for details.
A roadmap for version 0.2 is now available. (0 comments)
The following points describe the roadmap for version 0.1 of H-RT:
- Whitted's style raytracing (Whitted integrator) (0 comments)
Blender, Crystal Space 3D, Moonlight|3D, Python-Ogre, YafRay
Project Cost |
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|---|---|
| This calculator estimates how much it would cost to hire a team to write this project from scratch. More » | |
| Include | |
| Codebase | 8,424 |
| Effort (est.) | 2 Person Years |
| Avg. Salary | $ year |
| $ 100,983 | |