LWJGL Wiki lwjgl.org
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.
Updated 05 Oct 2008 04:24 UTC
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Quote from: bbjam on October 07, 2008, 01:42:59Thanks again for your help!
The problem with my program seems to be unconnected to texturing, because any rendering code I put in drawImage() dose not produse any resaults, even...
Hi ! It seems that I can't plot textures when disabling the RECTANGLE_EXT extension mode. Since Extensions is available on most graphics card, I currently don't use GL_TEXTURE_2D and points my textures with plain int coords (width,height).
But when us...
Kev made Tiltilation with it a while back and it worked OK. But no-one's touched it since as far as I know. Kev said the garbage collector was very very primitive.
Cas
It looks like it's been a while since someone tested compiling LWJGL with GCJ (judging by this forum and Google searches). Can GCJ be used well now? If so, how?
Thank you for your reply. However, I don't quite understand.
The only snippet I could find was http://dev.eclipse.org/viewcvs/in...
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