Betajaen's Short Guide to NxOgre www.nxogre.org
NxOgre is a physics connector library between the physics library PhysX and the Ogre 3D rendering system. With a help of some short, fast and neat code you can have a quick physics system within your Ogre game or engine within a matter of minutes.
Updated 30 Nov 2008 17:39 UTC
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betajaen: Back to NxOgre. Finished ActorParams rewrite, with four subclasses; ActorFlags, BodyFlags, FreezeFlags and ContactFlags. Wooo!
betajaen: Integrating BetajaenCC more into the NxOgre Core, and re-writing the Short guide during breaks.
betajaen: CollectionPrototype export Actors now work. http://pastie.caboo.se/191652 Now attempting the reverse and loading them in...Also GTAIV rocks.
betajaen: Working on CollectionPrototype and ScenePrototype classes.
betajaen: XML serialisation now works. Now cleaning up the code and writing the code to import.
Iris2, Object-Oriented Input System (OIS), OGRE, Python-Ogre, Rastullahs Lockenpracht
Project Cost |
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| This calculator estimates how much it would cost to hire a team to write this project from scratch. More » | |
| Include | |
| Codebase | 141,793 |
| Effort (est.) | 36 Person Years |
| Avg. Salary | $ year |
| $ 1,994,259 | |