ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.

Journal Entries

No entries yet. Link your entries with 'ode' to include this project.

Ohloh Analysis Summary

Updated 01 Dec 2008 08:15 UTC


Ratings & Reviews

Community Rating
4.3/5.0

Based on 6 user ratings.

Your Rating

Click to rate this project.

Links

0 links submitted so far. Submit your own links.


Who uses Open Dynamics Engine?

Rafael Mizrahi Leszek Godlewski papaDoc David H. Bronke Eric Stein ender.saka Steffen Mueller kuba Irrisor JD Marble ct Łukasz Stefaniak

Who contributes to Open Dynamics Engine?

starkos papaDoc hidden_asbestos bram oleh_derevenko kwizatz danielosmari jsinecky tfautre databeaver gcarlton77
I'm a contributor

Who manages Open Dynamics Engine?

I'm a manager

Where in the world?




People who use Open Dynamics Engine also use:


Project Cost

This calculator estimates how much it would cost to hire a team to write this project from scratch. More »
Include
Codebase 87,304
Effort (est.) 22 Person Years
Avg. Salary $ year
$ 1,200,024