OGRE Forums www.ogre3d.org
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects.
Updated 30 Nov 2008 00:10 UTC
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Qantm College (http://www.qantm.com.au) in Brisbane, Australia are celebrating another successful year in which their student game projects used Ogre. Their...
Following a period of 'bedding in' as a Release Candidate, we've now released OGRE v1.6 as the new, official stable...
Since we promote open source solutions like Ogre for use in the games industry, we just thought we'd bring your...
This is just a reminder to those who haven't yet completed the OGRE 2008 User Survey (http://www.ogre3d.org/limesurvey/index.php?sid=35686 lang=en) - the...
The time has finally arrived for us to unveil the new major version of OGRE as a Release Candidate, OGRE...
Crystal Space 3D, Java 3D Core Utilities, jME, Python-Ogre, Xith3D
Project Cost |
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|---|---|
| This calculator estimates how much it would cost to hire a team to write this project from scratch. More » | |
| Include | |
| Codebase | 972,695 |
| Effort (est.) | 271 Person Years |
| Avg. Salary | $ year |
| $ 14,929,457 | |