PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I/O, which means that untrusted scripts can run more safely.

Journal Entries

No entries yet. Link your entries with 'physfs' to include this project.


Ratings & Reviews

Community Rating
0.0/5.0

Based on 0 user ratings.

Your Rating

Click to rate this project.

Links

No links submitted so far. Submit your own links.


Who uses PhysicsFS?


Who contributes to PhysicsFS?

Anon32 Anon32 Anon32 Anon32 Anon32
I'm a contributor

Where in the world?



Project Cost

This calculator estimates how much it would cost to hire a team to write this project from scratch. More »
Include
Codebase 66,906
Effort (est.) 17 Person Years
Avg. Salary $ year
$ 908,094