PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I/O, which means that untrusted scripts can run more safely.
Updated 25 Jul 2008 09:15 UTC
Based on 0 user ratings.
Click to rate this project.
No links submitted so far. Submit your own links.
Project Cost |
|
|---|---|
| This calculator estimates how much it would cost to hire a team to write this project from scratch. More » | |
| Include | |
| Codebase | 66,906 |
| Effort (est.) | 17 Person Years |
| Avg. Salary | $ year |
| $ 908,094 | |