Posted
3 days
ago
by
pygame.org
Join other python people(programmers, not the english comedians) in making a game from scratch (unless you've released a library after a previous competition). You need to use only python(so there's no competition from those pesky C, C , C# or
... [More]
flash programmers). You can join as a team, or as a solo entrant. So if you've got a few gfx/sfx/writer arty friends you can ask them to join your team. You're allowed to use freely available graphics and sound if you have no gfx/sfx skills or friends. Or maybe you could have a team with 5 pure programmers.
You can register, and vote for a theme now!
The dates of this challenge are are 00:00 UTC 2008-09-07
to 00:00 UTC 2008-09-14.
It's super fun and inspirational. Also you're guaranteed to finish... since you are automatically finished at the end of a week!
Pyweek Timetable
Friday 2008/08/08Registration open
Sunday 2008/08/31Theme voting underway
Sunday 2008/09/07Challenge start
Sunday 2008/09/14Challenge end, judging begins
Sunday 2008/09/28Judging closes, winners announced [Less]
Posted
about 1 month
ago
by
pygame.org
Stick a fork in it, it's baked... nice and toasty. Pygame 1.8.1 is now available for download.
Many bug fixes and improvements, including:
BLEND_RGBA_* blitters and blenders to go with the BLEND_RGB_* blend modes.
documentation
... [More]
updates (mainly for new sprite classes released in 1.8.0)
sound fixes, and streaming some music from file like objects
image saving fixes
greatly expanded tests
Pixelarray, and surfarray updates and fixes.
Enhanced Color class, reimplemented in C for speed.
New Windows and Mac binary installers.
See the WHATSNEW for a full list of changes. [Less]
Posted
about 1 month
ago
by
pygame.org
Hey folks! It’s time for another 48-hour game development extravaganza!
Ludum Dare is a regular community driven game development competition. The goal is, given a theme and 48 hours, to develop a game from scratch. Ludum Dare aims to
... [More]
encourage game design experimentation, and provide a platform to develop and practice rapid game prototyping.
Here’s the time-horizon:
- July 19 - July 25: You may submit themes to the wiki
- July 26 - Aug 2: Themes will be edited for awesomeness by the #ludumdare regulars
- Aug 3 - Aug 8: Various rounds of voting. Check back daily so you don’t miss any!
- Aug 8 - Aug 10: Ludum Dare #12 !!! (Starting at 8pm PST)
www.ludumdare.com - the super awesome website, refresh hourly
irc://irc.afternet.org/ludumdare #ludumdare - the compo IRC channel, waste your time here
http://www.ludumdare.com/compo/ - the compo blog, be sure to sign up here
http://www.ludumdare.com/wiki/ - the compo wiki, submit themes & read rules here
http://www.ludumdare.com/planet/ - the compo planet, read about our exciting lives here [Less]
Posted
3 months
ago
by
pygame.org
The Google Summer of Code(gsoc) has started, and students have officially begun their work this week.
Already design, and code are starting to appear from them.
Here are the pygame related projects, and their blogs:
Zhang
... [More]
Fan, "minz", blog:
physics stuff
Zhang Fan went through the earth quake in China, but luckily him and his family are ok. Zhang has been studying various physics libraries, algorithms and code. As well he has begun work in a separate branch. So hopefully his work will then be merged in at a later time after his project. You can view his branch here:
http://www.seul.org/viewcvs/viewcvs.cgi/branches/physics/?rev=1259&root=PyGame
Nicholas Dudfield, "akalias", blog:
tests for pygame
Nicholas's test work is going into the pygame trunk, and he has been working on some tools to help generate most of the test bodies. So this way we will be able to see the number of tests needed to implement. As well he began to write some tests for some parts of pygame that need more tests for the pygame 1.8.1 release(coming soon).
Nirav Patel, "nrp", blog:
computer vision stuff (through the OLPC project, not mentored through pygame)
Nirav has been working in his local git repository since he doesn't always have internet access where he is. He's proposed some ideas for how his camera access API would work on the mailing list, and discussion has begun there. He plans to upload his work onto the internet when he has access for people to look at.
SDL gsoc projects
Also there are SDL related GSOC projects which will help pygame too (pygame uses SDL)...
Edgar "bobbens" Simo:
Bobbens is an undergrad in industrial engineering, and will be working on developing a force feedback API.
Aaron Wishnick:
Aaron is an undergrad in mathematics, and will be working on audio resampling and pitch shifting.
Holmes Futrell:
Holmes is an undergrad in computer science and mathematics, and will be porting SDL to the iPhone.
Darren Alton:
Darren is an undergrad in computer science, and will be porting SDL 1.3 to the Nintendo DS, using the hardware capabilities of the DS to showcase the new features in SDL 1.3.
http://lifning.americankryptonite.net/blag/
Szymon "Wilku" Wilczek:
Wilku is an undergrad in computer science, and wants to add support for pressure sensitive devices to the SDL API, specifically using the Wacom tablet as an example.
http://wilku.ravenlord.ws/doku.php?id=start [Less]
Posted
3 months
ago
by
pygame.org
The Google Summer of Code(gsoc) has started, and students have officially begun their work this week.
Already design, and code are starting to appear from them.
Here are the pygame related projects, and their blogs:
Zhang
... [More]
Fan, "minz", blog:
physics stuff
Zhang Fan went through the earth quake in China, but luckily him and his family are ok. Zhang has been studying various physics libraries, algorithms and code. As well he has begun work in a separate branch. So hopefully his work will then be merged in at a later time after his project. You can view his branch here:
http://www.seul.org/viewcvs/viewcvs.cgi/branches/physics/?root=PyGame (updated to correct link 2008/06/16)
Nicholas Dudfield, "akalias", blog:
tests for pygame
Nicholas's test work is going into the pygame trunk, and he has been working on some tools to help generate most of the test bodies. So this way we will be able to see the number of tests needed to implement. As well he began to write some tests for some parts of pygame that need more tests for the pygame 1.8.1 release(coming soon).
Nirav Patel, "nrp", blog:
computer vision stuff (through the OLPC project, not mentored through pygame)
Nirav has been working in his local git repository since he doesn't always have internet access where he is. He's proposed some ideas for how his camera access API would work on the mailing list, and discussion has begun there. He plans to upload his work onto the internet when he has access for people to look at.
SDL gsoc projects
Also there are SDL related GSOC projects which will help pygame too (pygame uses SDL)...
Edgar "bobbens" Simo:
Bobbens is an undergrad in industrial engineering, and will be working on developing a force feedback API.
Aaron Wishnick:
Aaron is an undergrad in mathematics, and will be working on audio resampling and pitch shifting.
Holmes Futrell:
Holmes is an undergrad in computer science and mathematics, and will be porting SDL to the iPhone.
Darren Alton:
Darren is an undergrad in computer science, and will be porting SDL 1.3 to the Nintendo DS, using the hardware capabilities of the DS to showcase the new features in SDL 1.3.
http://lifning.americankryptonite.net/blag/
Szymon "Wilku" Wilczek:
Wilku is an undergrad in computer science, and wants to add support for pressure sensitive devices to the SDL API, specifically using the Wacom tablet as an example.
http://wilku.ravenlord.ws/doku.php?id=start [Less]