Sonetto is an engine for RPG/J-RPG development. It uses Ogre3D as graphics engine, and provides a set of tools, functions, file formats and applications to ease the process of developing a 3D RPG.
Note: J-RPG stands for "Japanese-like" role-playing game, not Java.

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sonetto Do you know what's the problem with these collision detection libraries? They don't have much documentation, today, most game developers only care about physics, but not all games need physics, I can't get myself to use an physics engine on a game that won't use it at all, even if it's for the collision detection. Yoasakura — about 1 month ago tags: Sonetto RPG Engine

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sonetto Ok, so I was wrong regarding SDL_Audio. It has several limitations that made us switch back to OpenAL. The AudioManager is not done yet, but it's almost ready. After finishing it, I will just implement some things that I may have missed and it will be okay. n2liquid — 2 months ago tags: Sonetto RPG Engine

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sonetto Definately, moving to libSDL was a very good idea. We have changed two heavy libraries to a tiny one. This tiny one, however, is well documented, popular, portable, and is continuously being updated. And we got a loading screen, also! Aren't these so many good things in just a lib exchange? n2liquid — 3 months ago tags: Sonetto RPG Engine

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    Walkmeshes and Sound Sources

    I’m finishing my day of coding now, and there is still time for a quick post here. I’ve commited the AudioManager with support for Sound Sources now, which are entities that can be attached to objects in the game to inherit their coordinates and render sounds relative to the Hero or the Camera. I didn’t [...]

    AudioManager lost and rewritten

    Yes, you’ve got it right. The AudioManager is being rewritten for the third time. The first time, it had a lot of features (almost the totality of which weren’t useful for RPGs) that didn’t work on my computer. It seems like my Realtek HDA doesn’t like OpenAL. I’ve managed to get them working together by [...]

    101th SVN commit!

    Sonetto Project reached it’s 101th commit today, ok, usually people use the 100th, but I didn’t notice it the last time, but it’s a good thing, as it indicates the project is progressing.
    Unfortunately we have nothing new to show, we’ve been stuck trying to find out a way to make the player collide and slide [...]

    Some Progress, finally

    It has been 3 months since the last update, well, we’ve got some progress in the last months, although we didn’t have available time to work on Sonetto lately, we’ve managed to do some progress!
    It’s nothing special, but, as we haven’t progressed at al lately, I’ll be posting this.
    [...]

    InputManager done, yep, yep!

    Hello,
    Hm, I said I would post soon and I ran up into a week with no updates. School problems. But anyway, here are the good thingies for today:
    The InputManager is completely rewritten and it is working fine. Differently from the last time we “finished” the InputManager, on this time I ended up thinking: “Humkay.. I [...]

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Who uses Sonetto RPG Engine?

Yoasakura n2liquid

Who contributes to Sonetto RPG Engine?

Yoasakura n2liquid Rafagd
I'm a contributor

Who manages Sonetto RPG Engine?

I'm a manager

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Project Cost

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Codebase 15,534
Effort (est.) 4 Person Years
Avg. Salary $ year
$ 195,992