Posted
13 days
ago
by
n2liquid
I’m finishing my day of coding now, and there is still time for a quick post here. I’ve commited the AudioManager with support for Sound Sources now, which are entities that can be attached to objects in the game to inherit their coordinates and render sounds relative to the Hero or the Camera. I didn’t [...]
Posted
14 days
ago
by
n2liquid
Yes, you’ve got it right. The AudioManager is being rewritten for the third time. The first time, it had a lot of features (almost the totality of which weren’t useful for RPGs) that didn’t work on my computer. It seems like my Realtek HDA doesn’t like OpenAL. I’ve managed to get them working together by [...]
Posted
28 days
ago
by
Yoasakura
Sonetto Project reached it’s 101th commit today, ok, usually people use the 100th, but I didn’t notice it the last time, but it’s a good thing, as it indicates the project is progressing.
Unfortunately we have nothing new to show, we’ve been stuck trying to find out a way to make the player collide and slide [...]
Posted
about 1 month
ago
by
Yoasakura
It has been 3 months since the last update, well, we’ve got some progress in the last months, although we didn’t have available time to work on Sonetto lately, we’ve managed to do some progress!
It’s nothing special, but, as we haven’t progressed at al lately, I’ll be posting this.
[...]
Posted
4 months
ago
by
n2liquid
Hello,
Hm, I said I would post soon and I ran up into a week with no updates. School problems. But anyway, here are the good thingies for today:
The InputManager is completely rewritten and it is working fine. Differently from the last time we “finished” the InputManager, on this time I ended up thinking: “Humkay.. I [...]