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Today we released a new bug fix release of OpenTTD's 0.7 series. Nothing world shattering but we did our best reducing the number of bugs.
Again we would like to mention the free graphics and sound replacement projects, respectively OpenGFX
Today we have released the first release candidate for 0.7.4. It contains, as usual, an assortment of fixes.
We hope that you test it while we continue with working on the features and bug fixes for the next major release.
Over the last years people have been working on a free replacement set for the original Transport Tycoon Deluxe graphics and sounds so OpenTTD can be played without you having to have Transport Tycoon Deluxe.
Great input has been given for
Today we updated openttd-useful.zip to fix some linking issues with the nightlies/trunk. We also updated the freetype and png libraries.
If you do not compile OpenTTD yourself or you are not using Microsoft's compiler you will not be affected.
Today we released a new bug fix release of OpenTTD's 0.7 series.
Today we released a second release candidate for 0.7.3. Primarily because a regression from 0.7.2 was found, in other words: a bug was introduced that was not in 0.7.2.
We are currently seriously reconsidering support for the Mac OS X port.
While most of the Mac OS X users know about Apple's new Mac OS X version 'Snow Leopard', only a few will know that OpenTTD does not officially support that version of
Today, on the 100hth day of the year, we have released the first release candidate for 0.7.3. It contains, as usual, an assortment of fixes and a number of small changes that improve OpenTTD's behaviour in some error situations (primarily when files are missing).
As of today, OpenTTD uses a centralized account system, with LDAP as its backend. This means that you will have one account to use all our services. No longer you will have to remember different passwords and changing your password is instant over
We have done it again. What? Well, we have released another bugfix release of the 0.7 series. This release changes how vehicle payments happen, so now you will get paid when the vehicle is unloaded instead of when it starts unloading. This fixes lots of 'exploits' that allowed people to get more payment than they should have gotten.