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Physics2D.Net is 2 dimensional rigid body physics engine written in C#. To work with XNA, Silverlight and .Net. It is a complete rewrite of my original physics 2D found on source forge. It is CLS compliant. Currently it has only one collision solver. The narrow phase collision detector is
GERT is a .NET class library for tile based games written in C#. It can be used some how similar to XNA. In addition to the tile based approach, a primitive based version has been created. It is called MINIGERT for now. It includes a test application that implements continuous collision detection of a sphere and a line segment.
An implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for the collision detection of convex objects, written in the D programming language. Please see README.TXT for polygon controls. Now features Expanding Polytope Algorithim (EPA)
Kollider is a 2D static-collision library written in Java. An utility app to create a MultiPolygon by overlaying it on a sprite is intended. SVN: http://code.google.com/p/kollider2d/source/browse and http://code.google.com/p/kollider2d/source/checkout Forum (Slick2D forum):
PlatformXnaA Microsoft Xna v3.0 2D Platform Game Engine. Features:ScreenManager Collisions GUI/UI/HUD Map Editor Object Interfaces Particle Effects Developers:Shane Simpkins (aka Shaneje) Daniel Vickers (aka Dooobie) LinksShaneje's Portfolio Status: Begining Development Stages!
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