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Physics2D.Net is 2 dimensional rigid body physics engine written in C#. To work with XNA, Silverlight and .Net. It is a complete rewrite of my original physics 2D found on source forge. It is CLS compliant. Currently it has only one collision solver. The narrow phase collision detector is ... [More] considered to be part of the solver. The Solver is Sequential impulses with a distance grid used for narrow phase detection. There are 4 Broad phase detectors to choose from. Features: Uses the split impulses solver from Box2D. This 2D Physics Engine is written entirely in C# and is optimized for C#. It has a wide range of Shapes and supports concave and convex polygons. It has a large number of Methods to manipulate Polygons such as generating a polygon from a bitmap (sprite). The math library it uses (AdvanceMath) is written entirely in C# and is optimized for C#. It uses a class called PhysicsLogic to implement a wide Range of effects from gravity to Maximum velocities. Joints allow bodies to be tied together to make complex systems like ropes and rag dolls. A large amount of parameter checking is done to reduce buggy implementations. Has a simple and elegant design. It is Renderer independent, so it can be used with either Managed Direct X (MDX), XNA, OpenGl, WPF, SilverLight or another Renderer of your choice. (The Demo uses OpenGl) A very unrestrictive license (MIT) so you can use it for any kind of project. The code is well commented using C#’s XML comments. [Less]

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  0 reviews  |  0 users  |  49,088 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

GERT is a .NET class library for tile based games written in C#. It can be used some how similar to XNA. In addition to the tile based approach, a primitive based version has been created. It is called MINIGERT for now. It includes a test application that implements continuous collision detection of a sphere and a line segment.

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  0 reviews  |  0 users  |  6,908 lines of code  |  0 current contributors  |  Analyzed 7 months ago
 
 
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An implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for the collision detection of convex objects, written in the D programming language. Please see README.TXT for polygon controls. Now features Expanding Polytope Algorithim (EPA)

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Kollider is a 2D static-collision library written in Java. An utility app to create a MultiPolygon by overlaying it on a sprite is intended. SVN: http://code.google.com/p/kollider2d/source/browse and http://code.google.com/p/kollider2d/source/checkout Forum (Slick2D forum): ... [More] http://slick.javaunlimited.net/viewforum.php?f=10 Demo apps are using Slick2D, a great 2D game library based on LWJGL created by Kev Glass. [Less]

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  0 reviews  |  0 users  |  1,736 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

PlatformXnaA Microsoft Xna v3.0 2D Platform Game Engine. Features:ScreenManager Collisions GUI/UI/HUD Map Editor Object Interfaces Particle Effects Developers:Shane Simpkins (aka Shaneje) Daniel Vickers (aka Dooobie) LinksShaneje's Portfolio Status: Begining Development Stages!

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Lua Implementation of space-partitioning techniques for broad-phase collision detection

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  0 reviews  |  0 users  |  650 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 
 
 

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