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A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

4.0
   
  0 reviews  |  49 users  |  165,041 lines of code  |  12 current contributors  |  Analyzed 4 days ago
 
 

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

4.15385
   
  0 reviews  |  33 users  |  1,041,051 lines of code  |  4 current contributors  |  Analyzed about 8 hours ago
 
 

Thousand Parsec

claimed by KDE

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Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec ... [More] draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

5.0
 
  0 reviews  |  11 users  |  58,624 lines of code  |  2 current contributors  |  Analyzed 26 days ago
 
 

The 1d6 project develops tools for the free One Die roleplaying System. Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution. Its second deliverable is the blob_battle, where two blobs can duel. The third deliverable is babglet ... [More] , which aims to ease game creation with pyglet. And then there's the TextRPG... [Less]

5.0
 
  0 reviews  |  4 users  |  127,424 lines of code  |  4 current contributors  |  Analyzed 4 days ago
 
 

The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector ... [More] Graphics Tool : AllBinary Sprite Tool : And Everything Else AllBinary. [Less]

5.0
 
  0 reviews  |  2 users  |  236,377 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 

PHPMyGame is a library written in php and JavaScript. It makes text-based game making simple and enjoyable without extra coding. The library is very flexible and easy to use. There is more than one way to do something for new and old developers.

5.0
 
  0 reviews  |  2 users  |  0 current contributors
 
 

This 2D sceletal animation libary supports OpenGl and the DirectX renderer. It reads and writes xml files for animations. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary. The editor can be used ... [More] to create animtions which can be loaded with the libary. Both, editor and libary, are still in development and additional programmers are welcome. [Less]

5.0
 
  0 reviews  |  1 user  |  57,003 lines of code  |  0 current contributors  |  Analyzed 12 months ago
 
 

Initially intended to be entirely based around 3D graphics in Scala, Sgine has expanded to provide additional functionality for high performance interactive applications.

5.0
 
  0 reviews  |  1 user  |  8,872 lines of code  |  1 current contributor  |  Analyzed 10 days ago
 
 

ctypes python module for the Irrlicht Engine SDK

0
 
  0 reviews  |  0 users  |  39,976 lines of code  |  0 current contributors  |  Analyzed about 8 hours ago
 
 

An SDL-based approach to type safe, state-less framework for games in Haskell

0
 
  0 reviews  |  0 users  |  478 lines of code  |  2 current contributors  |  Analyzed over 1 year ago
 
 
 
 

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