Projects tagged ‘2d’ and ‘directx’


[21 total ]

25 Users
   

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Created over 3 years ago.

1 Users
 

Gorgon is a 2D graphics library for .NET. It uses Direct 3D to provide hardware acceleration for 2D graphics. Gorgon includes such features as: Sprites, obviously. Primitives like lines ... [More] , rectangles, circles, etc... Shader support. Plug-ins. A virtual file system. And more... You can find out more and get support at the Gorgon website. Gorgon uses SlimDX as the layer that links Direct 3D with .NET. [Less]
Created about 1 year ago.

1 Users
 

This 2D sceletal animation libary supports OpenGl and the DirectX renderer. It reads and writes xml files for animations. The code is completely written in c++ and uses tinyxml and the standard ... [More] Library. There is also an editor being developed with gtkmm alongside the libary. The editor can be used to create animtions which can be loaded with the libary. Both, editor and libary, are still in development and additional programmers are welcome. [Less]
Created about 1 year ago.

0 Users

bluDX is a 2D game hardware-accelerated game engine based on DX9.
Created 4 months ago.

0 Users

DescriptionHare2D Game Engine is designed for rapid game development. Developers can use C++ or script language such as lua and python to make games. Hare2D also provides an editor to edit and debug ... [More] scripts and create game resources. This game engine is designed to work on video game consoles and desktop operating systems such as Sony's PSP, Microsoft Windows, Linux, and MacOSX. Developers can add new features by implementing a plugin. Current stateThe core functionality provided by hare2D game engine includes object system, render system, script system, gui system, sound system. Hare2D Game Engine provides an editor to edit scripts, materials, sprites, particles, scenes and so on. You can implement a plugin for the editor to edit more elements easily. Now we are porting it to MacOSX and PSP. FeaturesOpen Source Supported Platforms: Microsoft Windows Linux MacOSX (not implemented) PSP (not implemented) Renderer: DirectX9 OpenGL Supported Scripts: Lua, Python (can add more using SWIG) [Less]
Created 4 months ago.

0 Users
 

Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that ... [More] to involve the independent development of platform games [Less]
Created over 2 years ago.

0 Users

A blast-all-these-nerds game. Get rid of these annoying nerds. Shoot them, gun them, electrify them, explode them! No one must escape! The game was originally developed for the Amiga and I freely ... [More] adapted it to the BeOS, as a short coding joke for Paris' Be GeekFest, Feb'97 with the much needed help of Pulco and SpH. For a complete description, viti the home page. There are more links on the right here --> In the source section you can find source and binary distributions for: Nerdkill for BeOS R3 and BeOS R5 Nerdkill for C# 1.1 with Managed DirectX Nerdkill for PocketPC, using the Compact .Net Framework 1.0 in C# Nerdkill for Java 1.4 in desktop and Webstart versions (Java AWT + Java Sound). You can run Java version of the game directly via Webstart by using this link: http://www.alfray.com/projects/Nerdkill/distrib/NerdkillJava.jnlp [Less]
Created 12 months ago.

0 Users

This is a traditional game---Tetrix, but it can 2d, 3d scene, let you experience some difference. firstly i will develop basic function on win32.
Created 4 months ago.

0 Users

HGETalk provides a series of Dolphin Smalltalk wrappers and bindings for the HGE hardware accelerated 2D game engine. Eventually, with all the wrappers and bindings in place, it will provide a real, fully featured 2D game engine "a la Smalltalk".
Created 12 months ago.

0 Users

An 2D game engine using script, DirectX an so on.
Created 12 months ago.