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A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!
Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec ... [More]
Seed is a multiplatform C++ game development framework that aims mainly at recompile only portability between a wide range of platforms and consoles.
The ZX Game Engine is a cross platform(Win32, Linux, and planned OS X) hardware accelerated 2D game engine to allow for extremely easy programming, while still allowing some low level access.
Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications.
Initially intended to be entirely based around 3D graphics in Scala, Sgine has expanded to provide additional functionality for high performance interactive applications.
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