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A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

4.0
   
  0 reviews  |  49 users  |  165,041 lines of code  |  12 current contributors  |  Analyzed 2 days ago
 
 

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

4.15385
   
  0 reviews  |  33 users  |  1,041,051 lines of code  |  4 current contributors  |  Analyzed 7 days ago
 
 

Java OpenGL based 2D games library

5.0
 
  0 reviews  |  16 users  |  72,693 lines of code  |  0 current contributors  |  Analyzed about 1 month ago
 
 

Thousand Parsec

claimed by KDE

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Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec ... [More] draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

5.0
 
  0 reviews  |  11 users  |  58,624 lines of code  |  2 current contributors  |  Analyzed 24 days ago
 
 
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The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games can be created with combination of engine, editor tools, game specific scripts and game content. * ... [More] Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]

4.5
   
  0 reviews  |  9 users  |  198,283 lines of code  |  13 current contributors  |  Analyzed 1 day ago
 
 

ClanLib is a cross platform C++ toolkit library. Essentially the library offers a series of different functionality under a streamlined API. Its primary focus is on games, although not limited for that usage only.

5.0
 
  0 reviews  |  5 users  |  1,666,735 lines of code  |  5 current contributors  |  Analyzed 2 days ago
 
 

The 1d6 project develops tools for the free One Die roleplaying System. Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution. Its second deliverable is the blob_battle, where two blobs can duel. The third deliverable is babglet ... [More] , which aims to ease game creation with pyglet. And then there's the TextRPG... [Less]

5.0
 
  0 reviews  |  4 users  |  127,424 lines of code  |  4 current contributors  |  Analyzed 2 days ago
 
 

The Render Engine is a cross-browser, open source game engine written entirely in JavaScript. Designed from the ground up to be extremely flexible, it boasts an extensive API and uses the newest features of today's modern browsers.

4.5
   
  0 reviews  |  4 users  |  59,350 lines of code  |  2 current contributors  |  Analyzed 1 day ago
 
 

klystron is a 2D game engine and toolchain that is begin created for the purpose of remaking Thrust. It provides low-level game logic such as collision detection, real time sound synthesis, file management and so on. In addition, there are simple tools for editing tile based levels, packaging ... [More] files and editing music (the music editor klystrack is a related, separate project). [Less]

0
 
  0 reviews  |  3 users  |  10,417 lines of code  |  1 current contributor  |  Analyzed 9 days ago
 
 

ArcLib is a cross platform 2D game arcade library using the D programming language.

4.33333
   
  0 reviews  |  3 users  |  67,646 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 
 
 

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