Projects tagged ‘2d’ and ‘opengl’


[102 total ]

44 Users
   

SuperTux is a side-scrolling platform game. The hero in this game is Tux the Penguin, the game's only reference to Linux. On the journey to rescue Penny, who has been kidnapped by evil Nolok, Tux ... [More] faces 23 different kinds of bad guys while jumping and running through 101 beautifully-drawn levels. The soundtrack is available on last.fm and similar sites. [Less]
Created over 3 years ago.

24 Users
   

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Created over 3 years ago.

23 Users
   

Globulation 2 is an innovative Real-Time Strategy (RTS) game which reduces micro-management by automatically assigning tasks to units. Take a look at the screenshots or just download and try it right ... [More] now. Globulation 2 is Free Software, licensed and distributed under the GNU General Public License. Globulation 2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than individual unit's jobs. Globulation 2 also features AI allowing single-player games or any possible combination of human-computer teams. Also included is a scripting language for versatile gameplay or tutorials and an integrated map editor. [Less]
Created over 3 years ago.

9 Users

Java OpenGL based 2D games library
Created about 1 year ago.

8 Users
 

Hedgewars, it's a Blast! This is the funniest and most addictive game you'll ever play - hilarious fun that you can enjoy anywhere, anytime. Hedgewars is a turn based strategy game but the real buzz ... [More] is from watching the devastation caused by those pesky hedgehogs with those fantastic weapons - sneaky little blighters with a bad attitude! [Less]
Created 5 months ago.

8 Users
 

Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found ... [More] in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]
Created over 3 years ago.

8 Users
   

Master of Orion-inspired turn-based game of epic space strategy that builds on the classic '4X' model by incorporating the nation-building elements of games such as Europa Universalis 2 and a ... [More] versatile tactical combat engine. While its modular design allows for a significant degree of customization of the game engine and the story elements by the community. The FreeOrion team is dedicated to the construction of a living, breathing universe in a 'grand campaign' model. [Less]
Created over 3 years ago.

6 Users
   

LÖVE is a Lua-based open-source 2D game engine, the awesomeness of which cannot be questioned. EVER.
Created about 1 year ago.

4 Users
 

ClanLib is a cross platform C++ toolkit library. Essentially the library offers a series of different functionality under a streamlined API. Its primary focus is on games, although not limited for that usage only.
Created over 3 years ago.

4 Users
   

The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games ... [More] can be created with combination of engine, editor tools, game specific scripts and game content. * Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]
Created over 3 years ago.