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An 2D interactive playground written in Python. Uses pyglet, cocos2d, pymunk and other Python code to provide components to write games and interactive 2D applications.

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  0 reviews  |  1 user  |  73,714 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

A library for 2D animations & games

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  0 reviews  |  1 user  |  2,678 lines of code  |  1 current contributor  |  Analyzed 6 days ago
 
 

OpenHM is a 2D video game programmed with Python (and Pyglet) inspired by the Harvest Moon series by Marvelous Entertainement, namely the Gameboy Advance games. The project is a free software one, released under GPLv2 or GPLv3, with most of the content released under similar licenses.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 3 days ago
 
 

An OpenGL SHMUP

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  0 reviews  |  0 users  |  0 current contributors
 
 

The goal of pytform is to be a fully featured 2d polygon-based game development kit. I'm starting to create a 2d game, and developed this to make my work easier. It could be useful for more people, so I've decided to share it! If you want more details, check the pytform's home page: ... [More] http://sites.google.com/site/pytform With pytform, you code in Python. Pytform is mainly composed of a level editor and a "game class", used to implement your game. You can download the first release (v0.1) in the Downloads pane. Please consider that this is a very early beta! Hehe... I'm now focusing on documenting everything. This project uses the following libraries (if you get the source, you'll need to download them too): pyglet pybox2d pyyaml py2exe [Less]

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  0 reviews  |  0 users  |  1,832 lines of code  |  0 current contributors  |  Analyzed about 15 hours ago
 
 

Loliland is going to be a full featured 2D/3D game written in python. The game will be primarily for a game design class at VCU. After December 2009 the game will be put into full production. Most of all the game will be multi-platform. The game will be a mix of story, casual, and action game play.

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  0 reviews  |  0 users  |  20 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

Explore the galaxy. Battle an oppressive regime or hold back a rebel insurgency. Adventure in the stars. Blah blah blah you've seen it a million times before. 2d space shooter written in Python, using the Pyglet game library and Rabbyt sprite library. Check the downloads tab for latest pre-alpha.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 1 day ago
 
 

http://code.google.com/p/sole-scion/ STATUS: Unfinished. On hold. Only of interest to the geekiest of my enthusiastic programmer friends. The vision of Sole Scion is to be a slow-paced but real-time 2D vector graphic RPG, styled somewhat on Nethack, but with smoothly moving and rotating vector ... [More] shapes. I hope to supplement the limited amount of content I can produce with some emergent behaviours based on the shape of objects and a rigid-body physics system. (eg. imagine the player stacking boulders to block a corridor before the monsters arrive.) Currently complete are: SVG objects loaded conversion of SVG into vertex arrays for OpenGL rendering conversion of SVG into shapes for the Chipmunk rigid-body engine A basic random procedural level generation The player can zoom a small shape around within the level Camera pans around to follow the player, (with added subtle zooming and rolling for comedy vertiginous disorientation.) Player can push and shove a bunch of randomly generated objects in the level, derived from loaded SVG, and they tumble and roll around in appropriate response. I am pleased with the work to date, but progress has been very slow. I plan to postpone completion of this for the time being, and work on a few very small, less ambitious games, before hopefully returning to this vision when I have a little more experience. Screenshots More screenshots are here. To PlayWindows: Download the latest Windows binaries from the downloads page. Run SoleScion.bat Linux, Mac, PyPy: A simple way to download and play does not yet exist. The complicated way is: Install Python v2.5 or v2.6. Install Python packages: pyglet, Pymunk, Shapely. Install the C library GEOS. Download the source distribution. Run bin\run.sh To examine or modify the source codeSee the Subversion repository. You will need to install the above dependencies. Known ProblemsThere isn't a game there yet. It's still very early days. Lower your expectations. See the issues page. ThanksMany thanks to the creators of the following excellent libraries, without which this project could not exist. Pymunk, Excellent Python bindings to the magnificent Chipmunk physics library, which provides 2D rigid body dynamics. pyglet game library, providing fantastic facilities for creating windows, OpenGL graphics, keyboard and mouse input, sound, etc. Shapely, superb Python wrapper of GEOS (Geometry Engine Open Souce), which provides 2D geometry operations. Many thanks to Martin O'Leary of http://supereffective.org, whose Squirtle module inspired the SVG data loading for this project, and in particular his sublime tessellation code, which I have copied wholesale under the terms of the BSD. ContactJonathan Hartley, tartley at tartley dot com, http://tartley.com, @tartley [Less]

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  0 reviews  |  0 users  |  4,195 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 
 
 

Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.