Projects tagged ‘2d’ and ‘singleplayer’


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Projects tagged ‘2d’ and ‘singleplayer’

Filtered by Project Tags 2d singleplayer

Refine results Project Tags game (7) sdl (4) fun (4) rpg (3) linux (3) retro (3) role-playing (3) entertainment (3) cross-platform (3) gaming (3) c++ (3) fantasy (2)

[7 total ]

6 Users

The aim of Adonthell is the creation of a 2D, graphical, single player role playing game and the required engine. Main emphasis of the game lies on good gameplay rather than on realism; it will be a ... [More] well-balanced mixture of fast-paced realtime combat, head-cracking puzzle elements and extensive dialogues. The engine core is written in C++, but highly customizable through the embedded Python interpreter. Engine and game data are strictly separated to allow the creation of completely different RPGs with the same engine. While we work on completing the engine, we will release fully playable demo games from time to time, that make use of the available engine functionality. [Less]
Created over 3 years ago.

6 Users

Battle Tanks is a funny battle on your desk, where you can choose one of three vehicles and eliminate your enemy using the whole arsenal of weapons. It has original cartoon-like graphics and cool ... [More] music, it’s fun and dynamic, it has several network modes for deathmatch and cooperative — what else is needed to have fun with your friends? And all is packed and ready for you in Battle Tanks. [Less]
Created over 2 years ago.

4 Users
 

The 1d6 project develops tools for the free One Die roleplaying System. Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution. Its ... [More] second deliverable is the blob_battle, where two blobs can duel. The third deliverable is babglet, which aims to ease game creation with pyglet. And then there's the TextRPG... [Less]
Created over 3 years ago.

3 Users

PARPG is a post-apocalyptic roleplaying game in early planning stages. We’ve agreed on the following key elements: * Singleplayer RPG. No plans for multiplayer support. Coop gameplay not a ... [More] priority. * Post-apocalyptic setting. Story, setting and game mechanics details are yet to be discussed. * Written in Python (2.5x branch). Utilizing the FIFE game engine. * Isometric 2d graphics instead of going for full 3d engine complexity. * Open source code and asset licensing. * Non-profit. The game and all tools will be free of charge for everyone. * Open development philosophy. Public development wiki, forums and SVN repository. * Meaningful choices and consequences. Multiple paths to complete quests, including non-violent ways. * Tactical, turnbased combat. * Well-written dialogue. [Less]
Created about 1 year ago.

1 Users

Choerbaerts Suche nach dem Rönk (Choerbaerts search for the Rönk, short: CSNDR) is the name of a 2d adventure. Its code is based on the free and platform independent multimedia libraries SDL and ... [More] OpenGL. It is written in C++. At the moment CSNDR is still under heavy development. There are playable releases available, but they are mainly for testing purposes without any story elements. [Less]
Created over 2 years ago.

1 Users

DirtY BLoB WaRs is a platform shooting game based on Parallel Realities' Blob Wars. Curretly there's two branch: master: based on Parallel Realities' codes, contains some minor changes/fixes/hacks. ... [More] Playable, but except some minor problems, whose are unlikely to get fixed. new: a new engine, mostly written from scratch except for some parts borrowed from other games (lisp reader, tinygettext, babyxml, ...). Currently unplayable (no input support :( ). Note: due to the 2 branch (one that is playable, and the another that's not playable, but developed) some commits and code portions appears twice.. [Less]
Created about 1 year ago.

0 Users

FireBallsWhat is it?FireBalls is a simple 2D Game. It is based on the SDL library. FireBalls is in the test phase (beta). The main reason why the Project was founded was to practice and to have fun. ... [More] What is it about?You control a little ball in a grid and try to avoid the fireballs. There are 4 types of enemys and some Levels up to now. There will be more levels. At the beginning you get 5 lives and you will lose 1 live per hit from a fireball. Points will be given to you if a fireball passes the screen and flies out of the grid. When your dead or you won your name will be written into the highscore. GameplayThe gameplay is very simple. You just need your keyboard. You control the player with the arrow keys. In the menu it's allways enter to start or submit and escape to go back or quit. LicenseThe Code License is the GNU General Public License v3. More informations in the License.txt or here: CreditsYou can find the list of authors and thanks in the Authors.txt file. DownloadYou will need a SVN client to download the source code. For example TortoiseSVN for Windows. A list of other clients: Then you have to check out the code with your client: To download the latest release of FireBalls go to our download section. LinksFireBalls-Google Code Simple DirectMedia Layer(SDL) CodeBlocks(C++ IDE) NoteFireBalls is English Game but the Project is German. That means almost all of the documentations are in German. [Less]
Created about 1 year ago.