Projects tagged ‘2d’ and ‘vector’


[16 total ]

31 Users
   

Batik is a Java(tm) technology based toolkit for applications or applets that want to use images in the Scalable Vector Graphics (SVG) format for various purposes, such as viewing, generation or manipulation.
Created over 3 years ago.

4 Users

Word War vi is your basic side-scrolling shoot 'em up '80s style arcade game. You pilot your "vi"per craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping out those ... [More] memory hogging emacs processes. When all the lost .swp files are rescued, head for the socket which will take you to the next node in the cluster. [Less]
Created about 1 year ago.

3 Users
   

SVG renderer and animator. Originally built to be a HUD for Java3D, it provides an easy and light way to read and display SVG content in Java programs. Built for video games, programmer has full ... [More] access to scene graph. Design menus in vector art program and render in Java. [Less]
Created over 3 years ago.

3 Users

Pencil is an animation/drawing software for Mac OS X, Windows, and Linux. It lets you create traditional hand-drawn animation (cartoon) using both bitmap and vector graphics.
Created about 1 year ago.

1 Users

ShivaVG is an OpenVG Implementation using OpenGL and can therefore be used as a fast and reliable rendering backend for vector graphics.
Created about 1 year ago.

0 Users

Creating software that renders film quality 2D animations from vector graphics.
Created 2 months ago.

0 Users

Moved the main site to https://sourceforge.net/projects/agg-sharp . All new releases and the most current svn can be found there. Version New Features .5 added Image Filters, Image ... [More] Resample, Alpha Mask2 and Lion Outline .4 added Perspective and Blur .3 added image1 and optimizations .2 lion and rounded_rect demos New: Version .5 demos uploaded. The new code is mostly about raster image transformations. Image Resample implements many high quality image transforms and alpha mask2 gives the ability to create great stencil or masking effects. ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Version .4 demos uploaded. We have implemented the Perspective demo witch renders the lion with skewing and perspective and the blur demo which implements a gaussian blur (the stack blur from agg has not as yet been implemented). Version .3 demos uploaded. This implements the image1 sample which shows image transforms. All demos are also all much faster. Similar to AggPas (a pascal port of AGG) agg-sharp is an c# port of the Anti-Grain Geometry library - AGG, originally written by Maxim Shemanarev in industrially standard C++. AGG as well as agg-sharp is an Open Source, and free of charge, 2D vector graphics library. Agg-sharp doesn't depend on any graphic API or technology. Basically, you can think of agg-sharp as a rendering engine that produces pixel images in memory from some vectorial data. Long term we also plan to implement an OpenGL hardware accelerated rasterizer for the library. Read more about the original AGG at: http://www.antigrain.com/about [Less]
Created 12 months ago.

0 Users

minivecA pure python 2D vector class for general use. There are several reasons why a developer would choose this class over other choices. Flexible ArgumentsAny method or operator requiring a ... [More] vector should accept as many types of objects as possible. This includes single number values, any object that is a pair of numbers, or any object with a vec2 attribute that is a pair of numbers. Floating PointAll values and math should be done with floating point values. Any arguments passed as integers will be coerced as necessary. Immutable methodsAll methods and operators return new vectors, and each one is immutable. Error resistantThere will be no errors with zero length normals. Some operations may not be defined, but DivideByZero exception will never be raised. FastVector operations should be as fast as possible. But speed should not interfere with any of the above features. It turns out that this vector class is one of the fastest available. Out performing other pure python implementations that offer a less convenient interface. Hello, VectorA simple "Hello, World" for the vector class, creating many vectors that have the same value. a = Vec2(12) b = Vec2(12.0, 12.0) c = Vec2([12, 12]) d = Vec(12) - Vec(0) e = Vec(6) * 2 f = Vec(6, 12) * (2, 1) g = Vec(24) / 2 [Less]
Created 12 months ago.

0 Users

IntroductionV4P - Vectors For Pocket - is a minimalistic layered polygons scan-conversion engine. See http://en.wikipedia.org/wiki/Scanline_rendering if you don't understand what it deals with. V4P ... [More] consists in a ridiculously short piece of C code. V4P main engine weights ~1000 instructions. V4P targets very light platforms without advanced graphic processing hardware resources. V4P may be easily embedded in any GUI or Game development library or application. V4P has no dependencies with any other library. V4P even brings its own integer only maths routines. V4P only asks you to provide an horizontal line drawing function (a memset()-like function should work well in most cases). Beside rendering vectors scene, V4P will help you find collides. Design IntroductionThe underlying algorithm of V4P can be named: "Bresenham-like iterative scan-line and active edge cross-over computation based polygon scan conversion algorithm". Additionally, most V4P computed lists are smartly quick-sorted, while bit-based computation helps V4P to find collides and pixel highest owner. V4P design spares memory a lot. It doesn't deal with Z-buffer, not even "S-buffer" (as depicted here: http://www.gamedev.net/reference/articles/article668.asp). V4P has been developed and tested on a very old Sony Clie PDA with Palm OS 4 gcc based SDK. V4P should be able to be adapted with few tweakings on any embedded Linux devices and other geeky gadgets. Further experiments / What to do next?Actually, V4P is not a drawing engine. No span drawing function are provided. Except from the PDA experiment I've done. So... writing more span drawing functions# writing a Linux frame buffer port # write a SDL port # write a DirectFB port # write a DS Linux port Keep in mind the Color type is a pointer which may actually lead to a structure giving much more information about the way to fill up a polygon, eg. a pixmap. # simple anti-aliasing solution through rescaling trick writing other libraries on top of V4P# use V4P to design a Flash-like technology # use V4P as a basis for a full animated GUI stack adding featurestransparent polygonsthis feature needs a change in the pixel parent election code so to call the span drawing routine from the highest opaque polygon to the highest translucent polygon up there. adding other edge shapesI miss circular curves a lot. But I didn't find a way to draw them in a single pass algorithm. A simple Bezier discretisation algorithm may help. But has it to be in the core library? increasing z depth rangeonly 16 layers for now. Using a balanced binary tree of span parents could make z infinitively more precise. Use more accurate cos/sin/atan/dist routinesavoid refreshing the static parts of the scenean integrated solution need an in-depth rewrite an other solution may be to call the V4P engine repeatedly on "dirty rectangles". A top library could do that. [Less]
Created about 1 year ago.

0 Users

First, a library for Scalable Vector Graphics (SVG) rendering, based on OpenVG. To be continued... => OpenVG Python binding now available !
Created 12 months ago.