Projects tagged ‘2d’ and ‘xna’


[26 total ]

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A simple 2D game that is made in XNA.
Created 12 months ago.

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Aprendizaje XNAObjetivosEl objetivo es simple: Aprender XNA mediante la realización de un juego de plataformas en 2D. El juegoEl juego será un platagormas en 2D de temática todavía por decidir ... [More] ContactoSi te interesa aprender a programar juegos en XNA, o colaborar con nosotros con música, sprites, etc... ponte en contacto con nosotros a traves de nuestro (foro) o por el foro de meristation.com (donde tenemos un hilo.) [Less]
Created 4 months ago.

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A set of game development libraries for C# and XNA.
Created 12 months ago.

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This is a simple 2D XNA game. By Bengt van Velen(Artist), Walter Tamboer(Programmer) and Mike Hofstede(Programmer) It Includes: Asteroids Controlable spaceship Forcefields
Created 12 months ago.

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A clone of the Warlock map for Warcraft III
Created 5 months ago.

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My first steps in XNA programming. 2D arcade game, sprite graphics.
Created 4 months ago.

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Simple 2D platform game-to-be with physics implemented. Written in C# using XNA library and Farseer physics engine.
Created 7 months ago.

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Dracham is a fantasy MMORPG, set in the magical realm of Dracham. Players will start in the quiet town of Ostwick were they are introduced to the game. The game is currently in alpha-testing state ... [More] (v0.1) ScreenshotsClient Server Map Editor [Less]
Created 12 months ago.

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Physics2D.Net is 2 dimensional rigid body physics engine written in C#. To work with XNA, Silverlight and .Net. It is a complete rewrite of my original physics 2D found on source forge. It is CLS ... [More] compliant. Currently it has only one collision solver. The narrow phase collision detector is considered to be part of the solver. The Solver is Sequential impulses with a distance grid used for narrow phase detection. There are 4 Broad phase detectors to choose from. Features: Uses the split impulses solver from Box2D. This 2D Physics Engine is written entirely in C# and is optimized for C#. It has a wide range of Shapes and supports concave and convex polygons. It has a large number of Methods to manipulate Polygons such as generating a polygon from a bitmap (sprite). The math library it uses (AdvanceMath) is written entirely in C# and is optimized for C#. It uses a class called PhysicsLogic to implement a wide Range of effects from gravity to Maximum velocities. Joints allow bodies to be tied together to make complex systems like ropes and rag dolls. A large amount of parameter checking is done to reduce buggy implementations. Has a simple and elegant design. It is Renderer independent, so it can be used with either Managed Direct X (MDX), XNA, OpenGl, WPF, SilverLight or another Renderer of your choice. (The Demo uses OpenGl) A very unrestrictive license (MIT) so you can use it for any kind of project. The code is well commented using C#’s XML comments. [Less]
Created about 1 year ago.

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Box2DX is a C# port of Box2D - Erin Catto's 2D Physics Engine. You can find original C++ version on www.box2d.org Collision: Continuous collision detection. Contact callbacks: add, persist ... [More] , remove. Convex polyons and circles. Multiple shapes per body. One-shot contact manifolds. Incremental sweep-and-prune broadphase. Efficient pair management. Fast broadphase AABB queries. Collision groups and categories. Physics: Continuous physics with time of impact island solver. Persistent body-joint-contact graph. Island solution and sleep management. Contact, friction, and restitution. Stable stacking with a linear-time solver. Revolute, prismatic, distance, pulley, gear, and mouse joints. Joint limits, motors, and friction. Momentum decoupled position correction. Fairly accurate reaction forces/impulses. System: Centralized tuning parameters. Pure .NET 2.0 library. Documentation: - Testbed: OpenGL with Tao.Freeglut Graphical user interface Easily switch between tests using GUI Test framework for easily adding new tests Mouse picking and the bomb! VCS9 project files The Library is free for commercial use and open source under the ZLib License. [Less]
Created about 1 year ago.