Physics2D.Net is 2 dimensional rigid body physics engine written in C#. To work with XNA, Silverlight and .Net.
It is a complete rewrite of my original physics 2D found on source forge. It is CLS
... [More]
compliant. Currently it has only one collision solver. The narrow phase collision detector is considered to be part of the solver. The Solver is Sequential impulses with a distance grid used for narrow phase detection. There are 4 Broad phase detectors to choose from.
Features:
Uses the split impulses solver from Box2D. This 2D Physics Engine is written entirely in C# and is optimized for C#. It has a wide range of Shapes and supports concave and convex polygons. It has a large number of Methods to manipulate Polygons such as generating a polygon from a bitmap (sprite). The math library it uses (AdvanceMath) is written entirely in C# and is optimized for C#. It uses a class called PhysicsLogic to implement a wide Range of effects from gravity to Maximum velocities. Joints allow bodies to be tied together to make complex systems like ropes and rag dolls. A large amount of parameter checking is done to reduce buggy implementations. Has a simple and elegant design. It is Renderer independent, so it can be used with either Managed Direct X (MDX), XNA, OpenGl, WPF, SilverLight or another Renderer of your choice. (The Demo uses OpenGl) A very unrestrictive license (MIT) so you can use it for any kind of project. The code is well commented using C#’s XML comments. [Less]