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cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c. Main features: * Platforms: iOS and Mac * Scene management *
Golem is Python game framework for developing and learning. If you want to know more, you can read something from Wiki. We are preparing some tutorials for Golem. You can look at demos created in Golem. We placed some videos at YouTube. Source code you can find at Github.
Seed is a multiplatform C++ game development framework that aims mainly at recompile only portability between a wide range of platforms and consoles.
NightLight2D aims to be a 2D GameEngine that makes use of OpenGL3. It also aims to have some useful editors and other Tools to provide an easy workflow. So far, it is in heavy developement and I update it as I learn more and more about OpenGL and other things. At the moment, I am the sole
Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications.
Void Dead is a simple 2D Engine for the iPhone, iPod touch and iPad that can be used to create games or other graphical applications thats need to use OpenGL ES. The engine supports both, OpenGL ES 1.1 and OpenGL ES 2.0 with fallback to iPhone OS 2.x Features: - Modular design - Sprites - Atlas
A 2D engine developed in Java. Uses JoGL for accessing hardware accelerated graphics. Features: Bresenham Line Algorithm. Bresenham Circle Algorithm. Midpoint Ellipse Algorithm. Scanline Fill for Polygon Filling. 2D Transformations (Rotation, Translation, Scalation).
AboutOC3D is a game engine for the iPhone, written in Objective-C (and C/C++). It is based on the great Cocos2D engine (for the iPhone) and adds more 3D features. Using OC3DIf you use OC3D in your project, i would be happy if you leave me a message with some description and detail about your
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