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cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c. Main features: * Platforms: iOS and Mac * Scene management * ... [More] Transitions between scenes * Sprites * Actions * Basic menus and buttons * Integrated physics engine * Particle system * Text rendering support * Texture Atlas support * Tile Map support * Touch/Accelerometer support * Portrait and Landscape mode * Integrated Pause/Resume * Supports PVR and PVRTC images * Language: objective-c * Open Source: Compatible with open and closed source projects * OpenGL 1.5 and OpenGL ES 1.1 based [Less]

4.92308
   
  1 review  |  44 users  |  153,191 lines of code  |  2 current contributors  |  Analyzed 6 days ago
 
 

Seed is a multiplatform C++ game development framework that aims mainly at recompile only portability between a wide range of platforms and consoles.

5.0
 
  0 reviews  |  2 users  |  268,190 lines of code  |  0 current contributors  |  Analyzed 10 days ago
 
 

Void Dead is a simple 2D Engine for the iPhone, iPod touch and iPad that can be used to create games or other graphical applications thats need to use OpenGL ES. The engine supports both, OpenGL ES 1.1 and OpenGL ES 2.0 with fallback to iPhone OS 2.x Features: - Modular design - Sprites - Atlas ... [More] mapping - Texts - Particles - Buttons - Digits - TMX map support - Shader - Post Processing shader support - Render to texture - iPad support - OpenGL ES 1.1 support - OpenGL ES 2.0 support (only iPhone OS 3.x) The latest stable version is 0.4.1 [Less]

5.0
 
  0 reviews  |  1 user  |  10,884 lines of code  |  0 current contributors  |  Analyzed about 10 hours ago
 
 
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AboutOC3D is a game engine for the iPhone, written in Objective-C (and C/C++). It is based on the great Cocos2D engine (for the iPhone) and adds more 3D features. Using OC3DIf you use OC3D in your project, i would be happy if you leave me a message with some description and detail about your ... [More] work. It will help to extend and further develop the engine. Current state2008-12-20OC3D Version 0.1 went public today. You can checkout the current version in the SVN trunk or download it directly as a zip file. See the folder /OC3D/Classes/Application/ for a template/boilerplate/example (OC3DAppDelegate.m). See the folder /OC3D/Classes/Application/Demo/ for the Scene and 3D Model classes of the example. See the folder /OC3D/Classes/OC3D/ for the Cocos2D subclassed files. The source is supplied as a whole X-Code project. Please report any issues or tips! :) Final FeaturesBased on Cocos2D-iPhone Version 0.6.1 (for features visit http://code.google.com/p/cocos2d-iphone/) Subclassed many Cocos2D classes for proper use in 3D space: Node, Actions, etc. A modified Director Class for easier attaching of the OpenGL View to UIView or UIWindow instances. Usage of the VFP Math Library (http://code.google.com/p/vfpmathlibrary/ - created by the developer of the Oolong Engine) Support for the PowerVR POD 3D Model format and PowerVR compressed textures (PVRTC) [Less]

0
 
  0 reviews  |  0 users  |  13,397 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 
 
 

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