Projects tagged ‘rigid_body’


[6 total ]
15

Bullet Physics Engine

 
Primary Language: C Licensed as: zlib/libpng license

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import.

Metrics updated 04 Oct 08

12

Open Dynamics Engine

   
Primary Language: C++

ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with ... [More] friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. [Less]

Metrics updated about 18 hours ago

10

jME Physics 2

 
Primary Language: Java Licensed as: BSD-ish License

jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).

Metrics updated about 11 hours ago

4

JOODE

   
Primary Language: Java Licensed as: BSD-ish License

Java Object Orientated Dynamics Engine

Metrics updated 05 Oct 08

3

Open Dynamics Engine bindings for Java

   
Primary Language: Java

The odejava project allows using Open Dynamics Engine through Java.

Metrics updated 03 Oct 08

0

jmephysics 0.4

   
Primary Language: Java Licensed as: BSD-ish License

jME Physics System provides an interface between jME (Java Monkey Engine) and ODE (Open Dynamics Engine). It sits on top of a slightly modified version of odejava, and provides a way to very easily set up a physics world and add objects to it. The jmephysics project was redesigned and emerged into a new project named jME Physics 2.

Metrics updated 21 Sep 08