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The ultimate 3D Segmentation, Registration and Visualization System - now as a QT application!

4.66667
   
  0 reviews  |  10 users  |  378,714 lines of code  |  34 current contributors  |  Analyzed 2 days ago
 
 

The Common Toolkit (CTK) contains a collection of Qt based widgets for GUI development. Some advanced widgets handle DICOM(DCMTK), scripting (PythonQt) or VTK. In addition to widgets, CTK offers different development solutions such as a plugin framework, an automatic Qt testing framework and ... [More] software management(useful CMake macros). The goals of CTK are as follows: * Provide a unified set of basic programming constructs that are useful for medical imaging applications development * Facilitate the exchange and combination of code and data * Document, integrate, and adapt successful solutions * Avoid the duplication of code and data * Continuously extend to new tasks within the scope of the toolkit (medical imaging) without burdening existing tasks [Less]

4.66667
   
  0 reviews  |  9 users  |  161,224 lines of code  |  24 current contributors  |  Analyzed 9 days ago
 
 

Equalizer is an open source programming interface and resource management system for scalable OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations. Equalizer is built ... [More] upon a parallel OpenGL-based programming interface solving problems that are common to any multipipe application. The API is minimally invasive, making application porting as easy as possible while delivering maximum performance. [Less]

5.0
 
  0 reviews  |  5 users  |  372,877 lines of code  |  14 current contributors  |  Analyzed 1 day ago
 
 

Gnoll is a free 3d action/rpg game engine.

4.75
   
  0 reviews  |  5 users  |  24,929 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. ... [More] Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more. [Less]

5.0
 
  0 reviews  |  2 users  |  3,623,181 lines of code  |  5 current contributors  |  Analyzed about 2 years ago
 
 

omegalib is a middleware designed to ease the development of applications on virtual reality and immersive systems. Its main features are: Support for hybrid systems, presenting high definition 2d and 3d content on the same display surface Display system scalability Support for a wide range of ... [More] input peripherals (controllers, motion capture systems, touch surfaces) Integration with third party higher level toolkits like Unity, vtk, Open Scene Graph, Qt. Altough omegalib is designed mostly to run on VR systems, it can be used to develop applications on standard desktop systems as well, leveraging the power of multiple Gpu units when available. [Less]

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  0 reviews  |  1 user  |  78,521 lines of code  |  8 current contributors  |  Analyzed about 11 hours ago
 
 
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  0 reviews  |  1 user  |  904,736 lines of code  |  0 current contributors  |  Analyzed about 21 hours ago
 
 

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is ... [More] written in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

5.0
 
  0 reviews  |  1 user  |  43,108 lines of code  |  7 current contributors  |  Analyzed 9 days ago
 
 
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MAF is a well established tool for the rapid development of computer-aided medicine applications which is currently used to implement commercial software but also research prototypes. This new version (MAF3) aims improving the architecture and the design of the previous versions, ensuring the ... [More] possibility of extending functionalities in a simple way, while maintaining its flexibility in terms of data fusion and multimodal visualization. The main concepts of this architecture are: being data-intensive, being multimodal (i.e. involve the manipulation of highly heterogeneous data types), and being multi-scale (in time and space). The main objectives for the new version are to provide a multi-platform faceless library, a plug-in mechanism, a framework. MAF is written in C++ and based on Qt. [Less]

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  0 reviews  |  0 users  |  53,515 lines of code  |  8 current contributors  |  Analyzed 4 days ago
 
 

ctypes python module for the Irrlicht Engine SDK

0
 
  0 reviews  |  0 users  |  39,976 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 
 
 

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