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A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!
Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
S.C.O.U.R.G.E. is a Rogue-like game with a modern user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc.
OpenCity is a city simulator game that is licensed under the GPL and coded in C++. It is currently in very early stage of development but very playable.
Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
Sonetto is an engine for RPG/J-RPG development. It uses Ogre3D as graphics engine, and provides a set of tools, functions, file formats and applications to ease the process of developing a 3D RPG. Note: J-RPG stands for "Japanese-like" role-playing game, not Java.
Qfusion is a game engine based on sources from Quake II code. It is available for download and modification for free under the GNU General Public License (GPL). Qfusion has helped to set the bar for many other Quake II engine projects. A popular feature of the engine is that it is said to be able to
VOS is a library and network protocol for interlinked object structures, which can be easily distributed over networks. Notifications of changes are automatically sent to other applications/clients. VOS simplifies concurrent asynchronous programming, both within the same process or distributed
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