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Clutter is an open source (LGPLv2.1+) software library for creating fast, compelling, portable, and dynamic graphical user interfaces. It is a core part of MeeGo, and is supported by the open source community. Its development is sponsored by Intel. Clutter uses OpenGL for rendering (and
Verse is a network protocol that lets multiple applications act together as one large application by sharing data over a network. If one application makes a change to shared data, the change is distributed instantly to all the other interested clients.
SDL Perl is a multimedia binding for Perl, using the Simple DirectMedia Layer and OpenGL.Its homepage is at http://sdl.perl.org.
QuakeForge is a 3D first-person shooter game engine based on id Software's legendary Quake and QuakeWorld game engines. Our purpose is to improve the state of the game by improving the engine, making a good base for game and engine modifications, and making it accessible to the largest number of
oglpp, a shortcut for (O)pen(GL) (P)lus (P)lus, provides several libraries to facilitate OpenGL development. The library displayDriverConnector provides the needed cross-platform API to access display driver informations and functionalities. The goal of the gle, a shortcut for Open(GL)
libmagt is a 3d potential field modelling library. It's the first step towards a framework for testing geophysical inverse modelling methods.
libemath is a project that aims to create a highly optimized library for computing calculations for 3d games. Currently it has support for Quaternions, Matrices, Axis-Aligned Bounding Boxes, Oriented Bounding Boxes, Planes, Vectors, and Spheres. At the time of writing,the library is mostly
Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
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