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This collection of tutorials should help writing your own Cg shaders for the Panda3D engine. Browse Source Source Changes Panda3D
PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is ... [More]
Python in Maya Done RightPyMEL makes python scripting with Maya work the way it should. Maya's command module is a direct translation of mel commands into python commands. The result is a very awkward and unpythonic syntax which does not take advantage of python's strengths -- particulary, a ... [More]
Brainbugz is a set of Maya nodes which allow you to control particles using common artificial life techniques.
SLUM - Shader Language Unified ManagerSLUM is a central hub for development of render shaders for computer graphics. Basically, SLUM gives you the capability of design one shader that contains language components for more than one render software, like GLSL, Renderman, 3Delight, Air, etc. I invite ... [More]
Sylico is a fun concept in exploration of dynamic geometry with regards to natural characteristics of materials. Cloth Fluid Skin
puttyNodes is a set of standard Maya nodes whose behaviour can be customized by the user, eg through mel scripts
mal.. mael... -wait- melfunctions is a plugin for Alias Maya that gives you access to about 150 new mel command functions most of which are only very hard to replicate purely in MEL. A lot of the commands are actually convenient wrapper around functionality that is already in the Maya API and ... [More]
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