Projects tagged ‘3d’ and ‘csg’


[6 total ]

8 Users
   

Aqsis is a cross-platform photorealistic 3D rendering solution, adhering to the RenderMan interface standard defined by Pixar Animation Studios. Focusing on stability and production usage, features ... [More] include constructive solid geometry, depth-of-field, extensible shading engine (DSOs), instancing, level-of-detail, motion blur, NURBS, procedural plugins, programmable shading, subdivision surfaces, subpixel displacements and more. [Less]
Created over 3 years ago.

8 Users
   

BRL-CAD is a powerful cross-platform open source combinatorial Constructive Solid Geometry (CSG) solid modeling system that includes interactive 3D solid geometry editing, a network-distributed ... [More] symmetric multiprocessing high-performance ray-tracer, network-distributed framebuffer support, image and signal-processing tools, ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, numerical processing libraries, a system performance analysis benchmark suite, an embedded scripting interface, and a robust high-performance geometric representation and analysis library. BRL-CAD is extensively cross-platform supporting Windows, Mac OS X, Linux, BSD, IRIX, Solaris, and more. BRL-CAD's development heritage of more than 20 years continues to grow. [Less]
Created over 3 years ago.

3 Users

Ayam is a free 3D modelling environment for the RenderMan interface.
Created over 3 years ago.

1 Users

A modeller to generate POV-Ray-files. It is primerly based on simple objects like sphere, box, torus,... witch can be used in CSG together. But also more meshed based objects like spline shapes and so on are possible.
Created about 1 year ago.

0 Users

CSGTestWorld is a C++ implementation of Constructive Solid Geometry routines written by Greg Santucci. The project includes the platform I have used in the past for games and simulations. It is used ... [More] here as a testbed for the CSG routines. The testbed features camera logic written for navigating the interesting volumes generated by these routines. The platform is built on top of a tweaked version of OpenGLUT. The CSG routines implementation is based on the CSG routines written in Java by Danilo Balby. [Less]
Created 12 months ago.

0 Users

Carve is a C++ library designed to perform boolean operations between two arbitrary polygonal meshes. The standard union and intersection operations are supported, as are symmetric and asymmetric ... [More] difference. It is also possible to implement custom operations using Carve, allowing results to be formed from any combination of inputs. Carve supports a variety of inputs, including both closed and open surfaces, faces with arbitrary edge counts and datasets with multiple disjoint, embedded or touching surfaces. Carve can also interpolate arbitrary values across faces, meaning that CSG operations need not discard colour, texture coordinates or other data. [Less]
Created 10 months ago.