Projects tagged ‘3d’, ‘engine’, and ‘graphics’


[20 total ]

253USERS
   

Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation ... [More] (including fluid dynamics, hard body physics, cloth and hair), post-production with node based compositing and non linear editing, integrated game engine (with graphical programming, vehicle and rag doll constraints) and python scripting including an import and export suite. Blender runs on all major operating systems including Windows XP/Vista, OS X, Linux, BSD, Solaris and Irix. It has sculpting similar to ZBrush©, is a full animation suite similar to Maya© or 3DS Max© ; has compositing comparable to Nuke, and full video editing. [Less]

68USERS
   

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library ... [More] abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

34USERS
   

Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs. Based on a plugin ... [More] system it's very modular and extended easily. 3D rendering is done with OpenGL. Features of the latest as well as older hardware are supported seamlessly. [Less]

32USERS
   

jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.

12USERS
   

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

10USERS
   

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all ... [More] stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

4USERS
 

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX) ... [More] , ODE, and Newton physics * 4 GUIs, I/O, sound, and a lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]

3USERS
   

Sylphis3d is a fully featured, cutting edge game engine designed to support all the latest next-gen features while still being easy to use. It supports all the features you'd expect from a professional level engine, such as dynamic lighting and shadows, GLSL Shaders, post processing, rigid body physics, skeletal animation, 3d sound, and more.

3USERS
   

vgSDK, a shortcut for Versatile Graphical Software Development Kit, consists of a set of cross-platform C++ libraries which provides a complete framework for doing graphical related tasks.

2USERS

Omorphia is a 3D graphics and multimedia engine written in Delphi featuring support for OpenGL and DirectX rendering without having to distinguish in your own source when using this engine.

1USERS

Entropia is an open-source C# 3D engine, featuring a very flexible and extensible architecture.

1USERS
 

Qfusion is a game engine based on sources from Quake II code. It is available for download and modification for free under the GNU General Public License (GPL). Qfusion has helped to set the bar for many other Quake II engine projects. A popular ... [More] feature of the engine is that it is said to be able to correctly render the entire range of content for Quake III. More recent versions of Qfusion engine also extend the Q3 rendering scheme to include per pixel shading support, soft shadows, other newer generation features. [Less]

1USERS

VisualStory is a full featured open-source game authoring tool developped using Qt and OpenGL.

1USERS

This projects tries to port a popular 3d graphics engine irrlicht onto mobile devices. First we'll try to port it on symbian S60 platform. Later we'll also plan to port it on WindowsCE. NOTE on license: --------------- Since this project is ... [More] a port of irrlicht 3D-engine, the license is also the same as the irrlicht license, which you can find here http://irrlicht.sourceforge.net/license.html. [Less]

1USERS

A cross-platform .Net wrapper for the Irrlicht Engine

1USERS
 

The Java 3D core utilities

1USERS
 

mod for tremulous

1USERS

Simple Open Object-Oriented Graphics Engine aims to be a very simple cross-platform engine based on OpenGl. Its purpose is EDUCATIONAL and shows with a simple design how to integrate 3D concepts such as Octree, scene definition, Vector3, mesh, etc.

0USERS

jME provides a commercial quality scenegraph API on top of LWJGL and OpenGL. News: April 27, 2008:This is now the official code depo for jMonkeyEngine 2.0! Please note, the source code herein is not considered final and the API may change without ... [More] notice. If you use it before we have released a true "release candidate" or similar, you do so at your own risk. [Less]

0USERS

Universal plug-able engine for 3D graph, interactive VR, network communication and... something else :) Graph API: OpenGL (with SDL) Develop: Dev-C++ and MinGW, CMake and gcc. (but now very and very simple and primitive =) )