Projects tagged ‘3d’, ‘entertainment’, ‘linux’, and ‘programming’


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Projects tagged ‘3d’, ‘entertainment’, ‘linux’, and ‘programming’

Filtered by Project Tags 3d entertainment linux programming

Refine results Project Tags opengl (10) windows (10) gaming (8) game (8) gamedev (7) graphics (7) cross-platform (7) source (7) development (7) library (7) api (7) macosx (6)

[10 total ]

32USERS
   

jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.

24USERS
   

Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game, focused on providing basic, old style deathmatch. It is extremely modder-friendly. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified ... [More] version of the original Quake. Darkplaces features realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server. [Less]

20USERS
   

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform ... [More] libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API. [Less]

12USERS
   

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

10USERS
   

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all ... [More] stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

3USERS
 

MD5 Reader 2 is an extension for jMonkey Engine to load 3D animated models from MD5 format (Doom 3 format). Current active contributors are: ender_saka (Marco Frisan, the project founder), Duodecimo Fernandes and gathers (Öyvind Johannessen). ... [More] The project was based on the original code from ChaosDeathFish (Gareth Jenkins-Jones). While the original code is still maintained, we are moving to a rewrite. [Less]

2USERS
   

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and ... [More] technical artists into reality. We understand that this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]

1USERS
 

The Java 3D core utilities

1USERS

A cross-platform .Net wrapper for the Irrlicht Engine

0USERS
   

QuakeForge is a 3D graphics game engine based on id Software's legendary Quake and QuakeWorld game engine. Our purpose? To improve the state of the game by improving the engine and making it accessable to the largest number of players we can. ... [More] Arguably the single most important issue on the minds of players today is the rampant cheating which is currently happening on many of the larger servers. It's a serious problem and it really makes a good game hard to find. We're working hard to fix these problems at the engine level. [Less]