Projects tagged ‘3d’ and ‘irrlicht’


[20 total ]

29 Users
   

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++ ... [More] , and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems! [Less]
Created over 3 years ago.

24 Users
   

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Created over 3 years ago.

2 Users

A collection of extensions to the Irrlicht Engine. This is the place to get scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers just about any extension to Irrlicht.
Created 12 months ago.

1 Users
 

OpenVirtualContainer is a library to define and enable the option to port between different high level c++ libraries, graphical an physical objects. The target of this library is to share between ... [More] projects the different graphical or physical objects and increase the software developement, allowing the designers to have their objects shared between projects, and allowing the coders to use the different objects without the need of make their owns. [Less]
Created about 1 year ago.

0 Users

This game will be done!
Created 11 months ago.

0 Users

simpleIrr setzt auf den Irrlicht-Wrapper von gman auf und formt einen Blitz3D ähnlichen Syntax. Neben der Unterstützung des gesamten Blitz3D Sprachumfangs bietet simpleIrr zusätzlich ... [More] Stencil-Buffer-Shadows, Physik auf Basis von Newton Game Dynamics und Shader (GLSL/HLSL). [Less]
Created 4 months ago.

0 Users

Parasomnia"Your world turned out to be a lie. What will you do? The robots were not destroyed, as the ancient myth says, they are among us. They control us. The Programmer is alive. No, you ... [More] can't hide. They will find you, yes, they are after you. Do not worry, my child. The Mother loves you, the Mother will look after you." OverviewParasomnia is a post-apocalyptic sci-fi 3D adventure game about madness, delusion and futility of existence. It is free software. And it will stay that way. More information about our project and current development status can be found in our wiki. We currently have four Teams: Developers, Graphics, Screenwriters and the Music And Sound Team. If you want to participate, just contact a core developer from the appropriate team. We need you! Note for contributors: Please, use english language in sources, wiki and issues tracker to allow potential international cooperation. Wish to contact us?We have an irc channel #parasomnia at freenode, feel free to join. [Less]
Created 12 months ago.

0 Users

An adventure of a couple that is about to get married but somehow the groom got stuck (had an accident) miles away from the chapel. He then has to make it to the wedding location on time. Or else..... ... [More] Technology used: IrrLicht 3D engine Visual Studio 2005 Express edition (C++) [Less]
Created 12 months ago.

0 Users

Armz Online is a free, open source, online, 3d, FPS made using Irrlicht for Graphics, IrrKlang for Sound, RakNet for Networking, Newton for physics, and IrrNewt to integrate Newton into Irrlicht. This ... [More] game will be organized into a framework, so it will be easily understood by developers. I will be using SVN to provide the latest source code. Binaries will be made available every month. If you want the latest bug fixes you will have to compile it yourself. Maybe we will have a team member who will compile and upload the binaries every day/week. This project is still in it's planning phase. When I begin it will use placeholder graphics. When it gets to a point where it is playable. I will be looking for 3d and 2d graphics artists and some developers and game designers. [Less]
Created 12 months ago.

0 Users

Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
Created 12 months ago.