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Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
Historically based Real Time Strategy game focusing on the years 500 B.C. to 500 A.D. In short, it is a war/economy strategy game allowing you to recreate or rewrite the ancient history of western civilisations.
The Common Toolkit (CTK) contains a collection of Qt based widgets for GUI development. Some advanced widgets handle DICOM(DCMTK), scripting (PythonQt) or VTK. In addition to widgets, CTK offers different development solutions such as a plugin framework, an automatic Qt testing framework and
SDL Perl is a multimedia binding for Perl, using the Simple DirectMedia Layer and OpenGL.Its homepage is at http://sdl.perl.org.
Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector
PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is
Cross-platform port of the Arx Fatalis sources from http://www.arkane-studios.com/uk/arx_downloads.php
The idea of Ares and AresEd? is to be a fully featured game creation suite. The game creator should not have to make any code (or very little at least) and still be able to have a fully featured 3D game with modern features. The editor is fully physics based and realtime. All is based on the Crystal Space 3D engine.
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