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Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 6,642,422 people from around the globe. Linden Lab is making the source code for the Second Life Viewer available to ... [More] everyone. Talented developers from around the world will be able to collaborate with Linden Lab to refine and enhance the experience for all residents of Second Life. [Less]

3.16667
   
  1 review  |  36 users  |  1,167,042 lines of code  |  67 current contributors  |  Analyzed 1 day ago
 
 

OpenViewer is a Second Life-compatible virtual world client.

5.0
 
  0 reviews  |  7 users  |  54,148 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 

Metaverse Exchange Protocol (MXP) is a second generation virtual environment protocol specification. MXP has a coherent theoretical model (Bubble Cloud) for networked virtual environments and proposes a working engineering solution. NVEs are in this context systems with multiple thin clients and ... [More] servers simulating single seamless virtual environment. All parties are upkeeping local partial scene graphs which are synchronized using metaverse exchange protocol. MXP concentrates on messages required for the defined 3d simulation model. Official IRC channel is #mxp at freenode.org. [Less]

4.0
   
  0 reviews  |  3 users  |  270,401 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

Snowglobe was an open source Second Life-compatible viewer, built jointly by the open source community and Linden Lab. The project has been discontinued in favor of the Second Life Viewer project, which unifies the internal development by Linden Lab and contributions by the open source community.

0
 
  0 reviews  |  2 users  |  1,575,079 lines of code  |  4 current contributors  |  Analyzed about 2 years ago
 
 

Open-source viewer for connecting to Linden Lab's Second Life world or compatible worlds running on OpenSimulator.

4.0
   
  0 reviews  |  2 users  |  884,554 lines of code  |  1 current contributor  |  Analyzed 4 days ago
 
 

Radegast is a light weight client for connecting to Second Life and Open Simulator virtual worlds.

5.0
 
  0 reviews  |  2 users  |  128,219 lines of code  |  5 current contributors  |  Analyzed 12 days ago
 
 

Croquet is a powerful open source software development environment for the creation and large-scale distributed deployment of multi-user virtual 3D applications and metaverses that are (1) persistent (2) deeply collaborative, (3) interconnected and (4) interoperable. The Croquet architecture ... [More] supports synchronous communication, collaboration, resource sharing and computation among large numbers of users on multiple platforms and multiple devices. [Less]

5.0
 
  0 reviews  |  1 user  |  0 current contributors
 
 

Kokua Viewer is the spiritual successor to the Imprudence Viewer, but using the latest SL Viewer 3 source as the starting point. Many of the improvements made in Imprudence will be carried forward to Kokua Viewer.

0
 
  0 reviews  |  0 users  |  1,241,645 lines of code  |  73 current contributors  |  Analyzed 5 days ago
 
 

Third Life is a metaverse viewer built on top of the openviewer platform. Specifically for Windows. If you want to take a look at our preview build, download this zip and run OpenViewer.exe: http://rapidshare.com/files/109170445/ThirdLife-Milestone1-Preview-2-21-2008.zip.html Here are ... [More] build instructions for win32: checkout thirdlife source go into the openviewer directory,build openviewer as normal with prebuild + your compiler go to the base directory, build ThirdLife as normal with prebuild + your compiler go into openviewer/bin, modify your OpenViewer.ini to use UI "ThirdLife", and Renderer "ThirdLife" Run OpenViewer.exe [Less]

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  0 reviews  |  0 users  |  4,942 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

This is the source repository for the wonderland project: http://www.wonderlandproject.info/

0
 
  0 reviews  |  0 users  |  17,887 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 
 
 

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