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GeometryViz3D allows students to create 3D geometry models that comprise points, lines, and vectors, and examine the model by rotating it along the 3 axes. It's developed in C# based on the Petzold.Media3D library developed by Charles Petzold.
Hybrid Scanline-Raytracing Engine and an all new rendering aproach :) VisitorPattern based Scenegraph written in C++. Direct3D 9 or 10 rendering is used for PrimaryRays and CUDA used for BSP-Raytracing (DX11, OpenGL, ComputeShader easily upgradeable). CLR-Wrapper available for support in managed
This is a 3D Flip Control for WPF. It has a FrontSide and a BackSide. On Mouse Enter you can see the Backside.
3D Animation with WPF. This project contains two WPF products: 1. An editor to create 3D animations using skeleton animation. 2. A runtime library to use the animations in WPF applications.
A concise implementation of the 'ear clipping' (aka 'subtracting ears') algorithm to convert simple (convex or concave, no holes) polygons to a collection of triangles. These triangles can then easily be used in 3D mesh geometries. The implementation favors simplicity over
3D modeling is hard to do directly in Xaml. This is a set of scripts to export your models from 3D Studio Max directly to Xaml and ready to use in your WPF projects.
Thriple is a library of 3D controls and panels, for use in WPF applications. These reusable components make it easy to incorporate 3D in your user interfaces. Each component in the library is accompanied by sample applications, which allow you to experiment with them.
WPF 3D .Net Framework/Library for 3D controls/ 3D UI construction, works side-by-side with WPF 3D not hiding access o capabilities from WPF.
The WPF 3D Headtracking library allows you to transform any WPF 3D application in an immersive experience simply by wrapping your common Viewport3D in a special Decorator element. No code needed! Compatible with the Wiimote and mouse as headtracking providers, and easy to extend.
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