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OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

4.77941
   
  1 review  |  136 users  |  1,087,211 lines of code  |  45 current contributors  |  Analyzed about 10 hours ago
 
 

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX), ODE, and Newton physics * 4 GUIs, I/O, sound, and a ... [More] lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]

5.0
 
  0 reviews  |  15 users  |  440,732 lines of code  |  0 current contributors  |  Analyzed about 3 hours ago
 
 

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More] it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

3.71429
   
  0 reviews  |  10 users  |  122,995 lines of code  |  1 current contributor  |  Analyzed about 21 hours ago
 
 

Ardor3D is a professionally oriented, Java based 3D graphics engine.

4.0
   
  0 reviews  |  8 users  |  398,515 lines of code  |  3 current contributors  |  Analyzed 7 months ago
 
 

Equalizer is an open source programming interface and resource management system for scalable OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations. Equalizer is built ... [More] upon a parallel OpenGL-based programming interface solving problems that are common to any multipipe application. The API is minimally invasive, making application porting as easy as possible while delivering maximum performance. [Less]

5.0
 
  0 reviews  |  5 users  |  372,877 lines of code  |  14 current contributors  |  Analyzed 3 days ago
 
 

The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector ... [More] Graphics Tool : AllBinary Sprite Tool : And Everything Else AllBinary. [Less]

5.0
 
  0 reviews  |  2 users  |  236,377 lines of code  |  1 current contributor  |  Analyzed 7 days ago
 
 

The most natural solution to many rendering problems is to simply implement a function to return the colour at an 2D image coordinate. However, such image-space implementations tend to be uncompetitive with object-space alternatives which can exploit the superior coherence of that space (although ... [More] often at the cost of increased implementation complexity). Voluminum contains some experimental code which attempts to redress the balance by capitalizing on the potential of the image-space approach to deploy a limited budget of samples in a smarter way reflecting actual scene saliency. [Less]

0
 
  0 reviews  |  1 user  |  19,001 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive applications.

5.0
 
  0 reviews  |  1 user  |  31,257 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

picogen is an outdoor ray tracing system, targetting large-scale terrain with realistic day/night-illumination.

4.0
   
  0 reviews  |  1 user  |  75,440 lines of code  |  0 current contributors  |  Analyzed 11 days ago
 
 
0
 
  0 reviews  |  1 user  |  904,736 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 
 
 

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