Projects tagged ‘3d_rendering’, ‘engine’, and ‘programming’


Jump to tag:

Projects tagged ‘3d_rendering’, ‘engine’, and ‘programming’

Filtered by Project Tags 3d_rendering engine programming

Refine results Project Tags 3d (10) graphics (9) gamedev (9) gaming (8) windows (8) game (8) opengl (8) linux (8) development (8) 3dengine (7) api (7) library (7)

[10 total ]
64

OGRE

   
Primary Language: C++ Licensed as: GNU Lesser General Public License 2.1

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library ... [More] abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

Metrics updated 03 Sep 08

32

jME

   
Primary Language: Java Licensed as: BSD-ish License

jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.

Metrics updated about 23 hours ago

11

Irrlicht Engine

   
Primary Language: C/C++ Licensed as: zlib/libpng license

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

Metrics updated 02 Sep 08

8

Xith3D

   
Primary Language: Java Licensed as: BSD-ish License

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all ... [More] stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

Metrics updated 03 Sep 08

3

Python-Ogre

 
Primary Language: C++ Licensed as: GNU General Public License 2.0

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX) ... [More] , ODE, and Newton physics * 4 GUIs, I/O, sound, and a lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]

Metrics updated 04 Sep 08

1

Java 3D Core Utilities

 
Primary Language: Java

The Java 3D core utilities

Metrics updated 02 Sep 08

1

SAGEngine

 
Primary Language: C# Licensed as: GNU Lesser General Public License 2.1

SAGE is a game and simulation engine written in C#, utilizing massive parallelism and (exchangeable) middleware solutions, designed for extensibility and simplicity.

Metrics updated 04 Sep 08

1

Irrlicht.Net CP

 
Primary Language: C++ Licensed as: zlib/libpng license

A cross-platform .Net wrapper for the Irrlicht Engine

Metrics updated 02 Sep 08

1

mIrrlicht

 
Primary Language: C/C++ Licensed as: zlib/libpng license

This projects tries to port a popular 3d graphics engine irrlicht onto mobile devices. First we'll try to port it on symbian S60 platform. Later we'll also plan to port it on WindowsCE. NOTE on license: --------------- Since this project is ... [More] a port of irrlicht 3D-engine, the license is also the same as the irrlicht license, which you can find here http://irrlicht.sourceforge.net/license.html. [Less]

Metrics updated 03 Sep 08

0

AmberSkyNet VR

 
Primary Language: C++ Licensed as: GNU General Public License 2.0

Universal plug-able engine for 3D graph, interactive VR, network communication and... something else :) Graph API: OpenGL (with SDL) Develop: Dev-C++ and MinGW, CMake and gcc. (but now very and very simple and primitive =) )

Metrics updated 26 Aug 08