Projects tagged ‘3d_rendering’, ‘opengl’, and ‘rendering’


[13 total ]
241

Blender

   
Primary Language: C Licensed as: GNU General Public License 2.0

Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation ... [More] (including fluid dynamics, hard body physics, cloth and hair), post-production with node based compositing and non linear editing, integrated game engine (with graphical programming, vehicle and rag doll constraints) and python scripting including an import and export suite. Blender runs on all major operating systems including Windows XP/Vista, OS X, Linux, BSD, Solaris and Irix. It has sculpting similar to ZBrush©, is a full animation suite similar to Maya© or 3DS Max© ; has compositing comparable to Nuke, and full video editing. [Less]

Metrics updated 04 Sep 08

64

OGRE

   
Primary Language: C++ Licensed as: GNU Lesser General Public License 2.1

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library ... [More] abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

Metrics updated 03 Sep 08

34

Crystal Space 3D

   
Primary Language: C/C++ Licensed as: GNU General Public License 2.0,GNU Lesser General Public License 2.1

Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs. Based on a plugin ... [More] system it's very modular and extended easily. 3D rendering is done with OpenGL. Features of the latest as well as older hardware are supported seamlessly. [Less]

Metrics updated 02 Sep 08

8

Xith3D

   
Primary Language: Java Licensed as: BSD-ish License

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all ... [More] stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

Metrics updated 03 Sep 08

4

OpenGL-Shader

 
Primary Language: Perl Licensed as: Artistic License,GNU General Public License 2.0

Perl module that abstracts OpenGL APIs for use with ARB (assembly), Cg and GLSL shading languages.

Metrics updated 02 Sep 08

4

OpenGL-Image

 
Primary Language: Perl Licensed as: Artistic License,GNU General Public License 2.0

Perl module that provides tight integration between OpenGL and various imaging libraries. In the case of ImageMagick, C pointers may be shared between GPU and IM's image cache for optimized performance.

Metrics updated 05 Feb 08

3

Python-Ogre

 
Primary Language: C++ Licensed as: GNU General Public License 2.0

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX) ... [More] , ODE, and Newton physics * 4 GUIs, I/O, sound, and a lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]

Metrics updated 04 Sep 08

3

POGL

 
Primary Language: C Licensed as: Artistic License,GNU General Public License 2.0

Perl OpenGL Module * Portable * Comparable to C performance * Supports over 50 OpenGL extensions

Metrics updated 03 Sep 08

2

Moonlight|3D

   
Primary Language: Java Licensed as: GNU Lesser General Public License 2.1

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and ... [More] technical artists into reality. We understand that this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]

Metrics updated about 15 hours ago

2

Equalizer - Parallel Rendering

 
Primary Language: C++ Licensed as: GNU Lesser General Public License 2.1

Equalizer is an open source programming interface and resource management system for scalable OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters ... [More] and multi-GPU workstations. Equalizer is built upon a parallel OpenGL-based programming interface solving problems that are common to any multipipe application. The API is minimally invasive, making application porting as easy as possible while delivering maximum performance. [Less]

Metrics updated 02 Sep 08